Edit: (October 18,2012) I had a text interview with Hadriex last year. He has something else coming up and he has a lot of footage to cover. SO!! He'd like some screenshots. There's no set number, but if you have any good ones or can get some, email those to me and I'll pack them up for him to use. If you'd like credit for that screenshot, put your alias somewhere on the image, I think the bottom-right would be a good place.
Either link to them in the comments or email them. If you do link them, be sure it's a known site and no shortened links. I do not check shortened links, not even from my roommates. If I'm not 100% sure where I'm going, I won't check it.
Oh yes, to the testers, (in case I don't get a chance to talk to you) you guys can send stuff as well, including things in the test builds, but not from boss encounters and no dialogue on screen from anything not in the public demo.
Two more birds got into the store the other day, both of which were always paired up every time I saw them. They brought a smile to my face, though I'm sure a co-manager will say something to me about the doors... again. To which there is nothing anyone can do about it considering I've observed one waiting for someone to open an automatic door, then fly in/out during these moments. If they really want in, they will get in.
On the topic of birds at work, two days before GDC, one of them decided to follow me inside. When I realized this was happening, I turned around and stopped, which she did the same. Then took a few steps, and she followed at the same pace. As much as I find it amusing when they come inside, they're definitely better off outside in many cases. I took a step toward her and she took a step toward me. Clearly she isn't afraid of me. Instead of scaring her out, I decided to try something. I walked around her and sure enough she followed, which was a good thing. Luckily no one saw it happen. I don't want to have to go through a talk with those people about why a bird followed me into the store that close. She followed roughly 2 feet behind me.
Yet Another Game
In the previous post's comments, I mentioned another game idea I had, and someone wanted more detail about it.
To restate: "The other is what DT used to be, though its concept has been changed since then. It's a puzzle platformer that you could say is a reverse Metroid. Throughout the game, the protagonist will be protecting someone who is unable to protect themselves and will have to sacrifice or give up something in order to do so.
Example: Taking a bullet for who they're protecting."
This game is on the back burner, farther down than the one mentioned in the previous post. To answer the questions though...
"Will it be 2D?"
This is still undecided, but I'm leaning on 3D more and more with this game.
"Will it use graphics from other games like DT or original graphics?"
No, and I can answer another potential question with this as well. DT3 will be my last game to use sprite rips. I can see small things down the road, but nothing even close to as massive as DT.
"Will it be a free fangame?"
No, the DT series will be the end of my fangames.
"Where does it play, where's the setting?"
It's a sci-fi/fantasy setting taking place mostly in urban and underground locations. (I'm suddenly reminded of Tomb Raider.)
"Are there bosses and esp how difficult will this game be?"
There are bosses, and like the rest of the game, don't involve a lot of combat. The character is clever and acrobatic, (at least she starts out acrobatic) and will use this to her advantage. Difficulty won't be on the level of DT. Seeing how this game will be on the market, if I ever make it, it needs to be a bit more accessible. That's not to say it won't be higher than average, this is me after all. :P
Just a few other details. For most of the game, the protagonist is protecting someone else. This is NOT an escort mission game. I can't stand escort missions. She is protecting an infant that won't move from the spot you place it down. Puzzles involve getting both the protagonist and the infant through obstacles. Whenever she has the infant on her person, she is encumbered, more so in later parts when she becomes more and more injured. Also through most of the game, she is being pursued, which in certain areas, is used as a timer as she has to outrun and outwit her pursuers. There are also times when she will have to find a safe place to care for the infant. (Feeding, etc.) Of course things like this may feel like micro-management, which could get in the way of the game, so I'm wondering if something like that should be mostly or completely scripted.
This game idea is a bit more underdeveloped than the 'Bird Game' at this point though, which is what I've been calling the previously mentioned game. On the Bird Game, I got an email asking a few more questions. I don't want to answer those at this point, but one was about difficulty. (Asking me about difficulty. I wonder why?) The answer, there is no winning or losing, there is only experiencing. There is no wrong decision, unless that decision is to not experience at all, but what is life without that?
A few posts back I mentioned I would possibly rant about something. Here we go!
It's about a Double Dragon Neon Review on IGN. I generally don't go to review sites these days, but there is the occasion I'll see how various sites review a game. As I mentioned way WAY back, I don't look at the score itself, but what the reviewer says. I'm all right with biased reviews and such or things the author found boring, but what gets to me is when a reviewer makes false statements. There's a few points I just wanted to touch on...
Right away, the tag line is "A strong case against that Battletoads remake we wanted."
This is definitely shaping up well isn't it? Because one game being bad definitely makes another game, that isn't even made, bad as well. Under the assumption that Double Dragon Neon is bad. I have my share of complaints about it, but these things stated here...
The review states, "The additional stages help fill out the original game’s 30-minute length, but only by about another 30 minutes, so you’re paying ten bucks for an hour of gameplay."
This is false, the game is roughly 2 - 2.5 hours to play through on the Normal setting without replaying any of its 10 levels. Seeing how the reviewer said he had to redo stages due to losing, this is even more questionable on their side. Also why is $10 for 1 hour bad?
The review states, "In those new levels you’ll encounter inept platforming segments, which don’t mesh well with Neon’s slow, cumbersome characters."
There was never an inept platforming segment or pitfalls that needed pixel perfect precision. There was one room in the final level with missiles coming across the screen on set intervals, which provided a frustrating obstacle to my roommate and I until we realized we were playing horribly. There was a fairly easy rhythm to it. This is a user error, not bad level design.
The review states, "During a late-game boss fight, I died and my co-op partner killed a behemoth tank. By virtue of having to throw explosives at its close-range weak spot, he died as well."
This is a lack of understanding. During said boss fight, there are times where you are required to throw explosives at a close-range target, like it says, but doing so does no damage to you. Even so, it gives you enough range to stay away from said explosion. If someone is reviewing something, they should know the facts. (Also said boss fight is slightly over half way through, not a late-game boss.)
At the very end, he states, "Let’s address a sad truth nobody wants to hear: The brawler genre is not very good anymore."
What little credibility this reviewer had for this review is now gone. You don't state an opinion and declare it as truth. This is also contradictory to his later statement of, "Double Dragon: Neon doesn’t bother to keep up with contemporaries such as Castle Crashers, Shank, and Scott Pilgrim – and you should let it fall behind." Which is it?
Most of his complaints feel like user errors as I didn't have any of the troubles he did. That isn't a good basis for that argument, but... whelp. Bleh, no more of this, I'm going back to no more complaints. Also this post was long with no pictures. I'll fix that next time... man I hope so.