tag:blogger.com,1999:blog-3422867603954635983.post4186130397045423235..comments2023-12-29T03:53:04.558-06:00Comments on Distorted Travesty: Lots of Video GamesZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-3422867603954635983.post-15629332620860917032012-12-12T21:31:18.937-06:002012-12-12T21:31:18.937-06:00The same "persistent black screen" bug m...The same "persistent black screen" bug makes another appearance in the cutscene at "Party Split Tutorial End" (Map ID#170). Again, it can be fixed by going to the left (you might need to jump this time).NegativeZeroZnoreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-77057924138917240892012-12-12T18:02:02.421-06:002012-12-12T18:02:02.421-06:00Both of those were tied together. The first cutsce...Both of those were tied together. The first cutscene was skippable because the tag for it was on the screen going white moment, which are never supposed to be skippable.<br />Fixed.ZephyrBursthttps://www.blogger.com/profile/05968818526580936474noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-87267256628118927872012-12-12T14:36:40.795-06:002012-12-12T14:36:40.795-06:00Oh geez have I opened a whole new can of worms by ...Oh geez have I opened a whole new can of worms by doing this again.<br /><br />The first cutscene in the portal room to Gate 2/Gate B can't be skipped. Doesn't much matter, since it's only 3 text boxes.<br /><br />Trying to cutscene skip in the middle of the portal transition (when the screen goes white) causes the game to freeze, though. No error message, and the game still runs, but Jerry is stuck running infinitely.NegativeZeroZnoreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-19960510911133466042012-12-11T23:29:13.348-06:002012-12-11T23:29:13.348-06:00Will cut that link out, I guess the image was remo...Will cut that link out, I guess the image was removed.<br /><br />For the black screen after skipping the cutscene, it was a bug. I forgot to have the game set the overlay alpha to 0 if it's skipped. Fixed!<br /><br />And yeah, I may remove the AA settings from being saved. That or I'll put up a warning about it, and/or also let the player set certain options from the title screen. All that is for much later though.ZephyrBursthttps://www.blogger.com/profile/05968818526580936474noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-57374795608676460852012-12-11T23:14:04.551-06:002012-12-11T23:14:04.551-06:00There's a known issue where if you have Anti-a...There's a known issue where if you have Anti-aliasing on (or maybe only a specific type of AA?) it'll cause black screens on game load. Maybe this is also occurring for cutscene skip.WhattayaBrianhttps://www.blogger.com/profile/16683878551159605657noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-21713410509390935652012-12-11T22:20:25.908-06:002012-12-11T22:20:25.908-06:00Got another bug for you for DT3:
When skipping th...Got another bug for you for DT3:<br /><br />When skipping the first cutscene in Central City from the first dialogue box, the screen remains black after the skip. It can be fixed by walking to the left once you realize the game didn't exactly crash, but yeah. Just figured I'd point that out in case it hasn't been noticed yet.NegativeZeroZnoreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-28917326554089283182012-12-11T14:36:58.540-06:002012-12-11T14:36:58.540-06:00Just want to point out that the last link doesn...Just want to point out that the last link doesn't work.ano0malyhttps://www.blogger.com/profile/13910727531708557756noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-42577580517929871782012-12-09T04:19:19.925-06:002012-12-09T04:19:19.925-06:00- Ammo, such as arrows and heart energy, will be s...- Ammo, such as arrows and heart energy, will be set to 20% if it was below that when respawning after choosing 'Retry from checkpoint'.<br />- Movement speed is no longer affected when charging attacks.<br />- Inactive abilities recover energy at 1/4 their normal speed.<br />- Claire's control was tightened up to match Jerry, but her dash has remained the same. DT3 is going to require more precision and Claire's floaty control didn't work for it.<br />- Everything causes knockback, including stationary traps like spikes. No more sliding around everywhere uncontrollably. There are a few non-knockback damage objects in the game, they do not interupt your attack state, but you do not get invincibility frames. Like the undashables (red outline), these are also clearly marked.<br />- In Gate 4, Jerry can fire off walls at any time instead of when only having downward velocity.<br /><br />Yaaaaaaaaaaay~<br /><br />- Wolf Heads don't shoot through walls and Tektiles don't glitch through walls.<br /><br />Booooooooo~ :P How will I beat that one section in Extra Gate 2 now?WhattayaBrianhttps://www.blogger.com/profile/16683878551159605657noreply@blogger.com