tag:blogger.com,1999:blog-3422867603954635983.post8814538186895989582..comments2023-12-29T03:53:04.558-06:00Comments on Distorted Travesty: Upcoming Update This MonthZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.comBlogger20125tag:blogger.com,1999:blog-3422867603954635983.post-63616484401605110462017-06-20T09:44:38.418-05:002017-06-20T09:44:38.418-05:00You would make the actual release be on the week r...You would make the actual release be on the week right before I go on vacation for a week. You monsterAnonymoushttps://www.blogger.com/profile/16626527627123164108noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-13176321880308336192017-06-20T02:55:16.458-05:002017-06-20T02:55:16.458-05:00No joke, but this week.No joke, but this week.ZephyrBursthttps://www.blogger.com/profile/05968818526580936474noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-44921363975433819662017-06-19T08:55:16.466-05:002017-06-19T08:55:16.466-05:00Any release estimates, Zephyr?Any release estimates, Zephyr?FrogInABoxhttps://www.blogger.com/profile/07371477118091114022noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-91792029445940689212017-06-17T15:19:18.343-05:002017-06-17T15:19:18.343-05:00Waiting, waiting, waiting...
It's so close!
Ho...Waiting, waiting, waiting...<br />It's so close!<br />Hopefully those tweaks don't take up too much time...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-32705260169312182762017-06-15T11:08:34.699-05:002017-06-15T11:08:34.699-05:00I'M SO EXCITEDI'M SO EXCITEDAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-22019080754643800852017-06-05T21:10:12.233-05:002017-06-05T21:10:12.233-05:00There are definitely map headers.There are definitely map headers.ZephyrBursthttps://www.blogger.com/profile/05968818526580936474noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-72969549908273017582017-06-05T13:16:18.699-05:002017-06-05T13:16:18.699-05:00This may seem like a weird question to ask, but wi...This may seem like a weird question to ask, but will the new content have map headers?<br />(WAITING PATIENTLY INTENSIFIES)FrogInABoxhttps://www.blogger.com/profile/07371477118091114022noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-76421763026723591692017-06-05T09:28:34.517-05:002017-06-05T09:28:34.517-05:00Where's the updaaaaaaaaaaateWhere's the updaaaaaaaaaaateAnonymoushttps://www.blogger.com/profile/11462264819134215355noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-89134312169074894202017-06-04T23:24:57.135-05:002017-06-04T23:24:57.135-05:00Don't worry, I don't plan on letting the p...Don't worry, I don't plan on letting the player outside of the game window. I just thought having the boss zip outside of the window for the occasional pot-shot would be a fun surprise.<br /><br />Although you did remind me, have you ever seen a fan-game called "Sonic in Windows" or something similar? It essentially just drops a small Sonic sprite onto your desktop, and you can use any windows you open as platforms, using your desktop as a sort of little playground. It's a pretty fun little toy to play with for a bit, but there's not much you can do with it.<br /><br />Heh heh, now I'm kind of thinking about if the player were to drag the game window around to try and "catch" the boss where the player-character can hit him. Doubt I'd take it that far, but it would be a fun thing to mess with.<br /><br />Anyways, thanks for the help.Kurtis Harennoreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-38181557927231196332017-06-02T04:19:46.943-05:002017-06-02T04:19:46.943-05:00Also note that if you have things going 'off-s...Also note that if you have things going 'off-screen' and you're utilizing display space for 'game space' that this will be a very different experience depending on the user's display size. It's not a recommended thing to do.ZephyrBursthttps://www.blogger.com/profile/05968818526580936474noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-85818000241214879922017-06-02T04:17:42.916-05:002017-06-02T04:17:42.916-05:00My bad for ignoring this for so long. Anyway, some...My bad for ignoring this for so long. Anyway, some terms real quick for clarification.<br />Window = The game window<br />Display = The user's monitor real estate<br /><br />The only thing that dictates how much the view was rotated is how far the window is from center of the display. The window is moved left or right depending on which way the player was moving the character.<br /><br />Immediately on map entry, the game window is pulled out of full screen and centered on the display. Note that everyone's display size might be different. For example, I'm running 1920x1080, but others might be on 1280x1024 or something else entirely. There are functions in Game Maker for finding the display size.<br /><br />Just looked at the old code and I'm fine with giving it out. (This would go in the step event)<br />============================================<br />//move the window<br />if oPlayer1.xVel>0<br />{<br /> windowX+=1<br /> window_set_position(windowX,windowY)<br />}<br />else if oPlayer1.xVel<0<br />{<br /> windowX-=1<br /> window_set_position(windowX,windowY)<br />}<br />else<br />{<br /> windowX=window_get_x()<br /> windowY=window_get_y()<br /> window_set_position(windowX,windowY)<br />}<br />//rotate the view - based on window position<br />view_angle[0]=(windowXcenter-windowX)/5<br />============================================<br /><br />The '5' is simply a magic number to slow down the view rotation. I recommend using these things for gameplay as little as possible, unless the game is all about this sort of fuckery. :P Overall, it's pretty simple.ZephyrBursthttps://www.blogger.com/profile/05968818526580936474noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-7719076037846700102017-05-28T20:08:42.256-05:002017-05-28T20:08:42.256-05:00I have a question about something you did in DT1.
...I have a question about something you did in DT1.<br /><br />Remember the level where you made the game window spin and move across the screen? I was considering doing something along those lines on a project I'm working on. Kind of a cross between what you did, and a trick that a game called "Irisu Syndrome" pulled off, where a killer walks on-screen from the edge of the monitor and kills a character during a cutscene while the game is in windowed mode.<br /><br />What I'd like to do is have a boss battle where the boss moves into the background, shoots at the player, and zips to the foreground to do the same. This repeats a few times, the player's thinking it's no big deal, and then suddenly the player realizes that the boss isn't in the foreground, it's leaving the game window and attacking from out of reach.<br /><br />Since I'm still in the concept part of the idea, I'm not asking for full directions on how you did the interface trick in DT1, but could you tell me what kinds of functions you used so I can start to piece together how something like that would work, if my idea is actually possible to do in Game Maker?Kurtis Harennoreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-80381846856451043672017-05-28T01:53:50.252-05:002017-05-28T01:53:50.252-05:00Yeah, it'll be June. Early testing had really ...Yeah, it'll be June. Early testing had really positive responses from the testers and overall there's not as much to change/fix as I had imagined.ZephyrBursthttps://www.blogger.com/profile/05968818526580936474noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-82300175215705780032017-05-27T15:10:59.327-05:002017-05-27T15:10:59.327-05:00Is a June release a possibility, depending on how ...Is a June release a possibility, depending on how long the testing period is for the new patch?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-49433124581301284862017-05-17T13:53:47.354-05:002017-05-17T13:53:47.354-05:00Been looking forward to this for some time, glad t...Been looking forward to this for some time, glad to see it's almost ready, I suppose this means I have an end boss to take care of again in the mean time. Keep up the wonderful work Zephyr.Anonymoushttps://www.blogger.com/profile/09123034797665761134noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-29763301347843201192017-05-09T21:45:20.088-05:002017-05-09T21:45:20.088-05:00awesome! shame i lost my 70 hour 95% complete sav...awesome! shame i lost my 70 hour 95% complete save. guess i'll have to play through the game again!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-49880226580388081432017-05-09T13:15:35.471-05:002017-05-09T13:15:35.471-05:00Will be on May 11?
Will be on May 11?<br /><br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-61912729222579537802017-05-09T12:22:50.614-05:002017-05-09T12:22:50.614-05:00Waiting, waiting...
I can wait as long as it takes...Waiting, waiting...<br />I can wait as long as it takes.<br />Thanks for the update, though.FrogInABoxhttps://www.blogger.com/profile/07371477118091114022noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-21170460361230368452017-05-08T23:35:03.439-05:002017-05-08T23:35:03.439-05:00It's kind of like the history of how a track c...It's kind of like the history of how a track called "Beginning" from Castlevania 3 was thought to be Vampire Killerano0malyhttps://www.blogger.com/profile/13910727531708557756noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-71137344481801610562017-05-08T22:47:37.935-05:002017-05-08T22:47:37.935-05:00still got it prepped
and also how is he still spe...still got it prepped<br /><br />and also how is he still spelled blackmoor when his name from the source game is "Blackmore"<br /><br />is there a history I'm unaware of to save this typoIlvocarenoreply@blogger.com