tag:blogger.com,1999:blog-34228676039546359832024-03-13T03:44:29.846-05:00Distorted TravestyAn action-platformer developed in Game Maker with a satirical approach to various game ideas.ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.comBlogger295125tag:blogger.com,1999:blog-3422867603954635983.post-87140242120457679572023-04-01T18:04:00.000-05:002023-04-01T18:04:21.265-05:00Reveal of the Next Game<p> A few years back, I mentioned that Distorted Travesty 4 had started development. A short video and a spattering of screenshots were posted. Some of you thought since it was announced on April 1st (2 years in a row) that it wasn't real. Well I'm back this April 1st to say that it is indeed real! No video this year, but I can share some screenshots (quite a few too!) as well as some info.</p><p>A few posts down, <a href="http://distortedtravesty.blogspot.com/2019/04/long-awaited-info.html">this</a> post in particular, mentioned a few mechanics that mostly still hold true, though rereading the 'raw numbers' section now, it's very incorrect. The game's central mechanic is still Chao's shield being used to deflect attacks and build up a damage multiplier for her following attacks.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJJ-8mymWEu0mETwAU6YquLdfNp76j74t_Uu7uQ7vSbc8Sx-30IF4TBN5lTBZtPMjni0UmN7SXt0an_sobnaq5N3femjr8X54rBbPkY2CO1ojnl12ilKZbrsFqwJG8_853FGCViDw8zIQfnMASlRErGvLlupWrltaIdiGt64AByqq3GHSKljjLx_gKkw/s1280/DT4_Apr_1_Shot_1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="704" data-original-width="1280" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJJ-8mymWEu0mETwAU6YquLdfNp76j74t_Uu7uQ7vSbc8Sx-30IF4TBN5lTBZtPMjni0UmN7SXt0an_sobnaq5N3femjr8X54rBbPkY2CO1ojnl12ilKZbrsFqwJG8_853FGCViDw8zIQfnMASlRErGvLlupWrltaIdiGt64AByqq3GHSKljjLx_gKkw/s320/DT4_Apr_1_Shot_1.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Chao guarding against a bee's claw attack.</td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixSWEs0YfMXM7DB0O0b9yXM_4dh4gzDM6PXFB8o7AwkEUISvi1TMqxSorHPofx-CYZRTfb7Fcrdyti4_vvjwFImiQ0wTGluBb6R7HAOFpmidMytM9s1S8l96xiGLQvmuAp1tu7YI8Z6WhGXqxQV0n53di6X6_MwvXNiOcrKeT9jEHJY8kdjs-iTbvO_g/s1280/DT4_Apr_1_Shot_2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="704" data-original-width="1280" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixSWEs0YfMXM7DB0O0b9yXM_4dh4gzDM6PXFB8o7AwkEUISvi1TMqxSorHPofx-CYZRTfb7Fcrdyti4_vvjwFImiQ0wTGluBb6R7HAOFpmidMytM9s1S8l96xiGLQvmuAp1tu7YI8Z6WhGXqxQV0n53di6X6_MwvXNiOcrKeT9jEHJY8kdjs-iTbvO_g/s320/DT4_Apr_1_Shot_2.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Roaming through a Yoshi village.</td></tr></tbody></table><br /><div class="separator" style="clear: both; text-align: left;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_DEgLEAZzC3tsp39FCBt3O78jAIR3CVV9somqG2pWZckxaF1UHfRKJ06PA4mqbzg5LMcyVsT9v73t7n2DxSnH-uyOE_zgskyiS_v2wMCQh6IqTYyoin7EiTjSBD4EhS18qy3pNxiS8dvOQnL7rk1wHDLt8C5B9QbGi1kz8az76wfzZiCGidZFv6rJug/s1280/DT4_Apr_1_Shot_3.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="704" data-original-width="1280" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_DEgLEAZzC3tsp39FCBt3O78jAIR3CVV9somqG2pWZckxaF1UHfRKJ06PA4mqbzg5LMcyVsT9v73t7n2DxSnH-uyOE_zgskyiS_v2wMCQh6IqTYyoin7EiTjSBD4EhS18qy3pNxiS8dvOQnL7rk1wHDLt8C5B9QbGi1kz8az76wfzZiCGidZFv6rJug/s320/DT4_Apr_1_Shot_3.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Dashing through some blocks with a new ability!</td></tr></tbody></table><br /></div><div class="separator" style="clear: both; text-align: left;">I won't go too much into the story this time around, except that it takes place after the events of DT3. (The true end of course.) Throughout the game, Chao is accompanied by a new friend she encounters early on. He's the little bird you see in these screenshots! By this point, Chao has become a dungeon diver and much of the game involves her hunting these down and exploring them alongside her new friend who can look up info about the places she's in, much like Jeremy could do in previous games.</div><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2zlZFiDjk_jk7k6Bl907c3SmeCTu1dBkC4zqC96WvvHNHX3sUd1CwTJIw85cFrYRj2M90OnPoI0OfFA3esO83SHmGRi5TRwZN9LZdOam7VK-xkXvb68aRpFQjH3f8KFgP60Me2teQPwkCNNWs8d7I_SoObT4I8Uhh-mcHRPKuOnIpqgIlyj4CChQGgg/s1280/DT4_Apr_1_Shot_4.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="704" data-original-width="1280" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2zlZFiDjk_jk7k6Bl907c3SmeCTu1dBkC4zqC96WvvHNHX3sUd1CwTJIw85cFrYRj2M90OnPoI0OfFA3esO83SHmGRi5TRwZN9LZdOam7VK-xkXvb68aRpFQjH3f8KFgP60Me2teQPwkCNNWs8d7I_SoObT4I8Uhh-mcHRPKuOnIpqgIlyj4CChQGgg/s320/DT4_Apr_1_Shot_4.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Hitscan gunners are back of course.</td></tr></tbody></table><br /><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: center;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFD_2DtZR-34GJ4VsOd1xO-R5P9BivFMhXpxsWLi67Z9727QGIrAZZn8EAyK8ioXjnRFCDMmawRkxRp5bewX2WWoteNSCyyG7bf8RMUTctqFpVne3rij9LRLIDAdt_d0gzOU9VK7mO7GUQn-VxHCmhsd6tt2nBK7_266Y8b7IIO8WvXc1KUaAzfk05vw/s1280/DT4_Apr_1_Shot_5.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="704" data-original-width="1280" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFD_2DtZR-34GJ4VsOd1xO-R5P9BivFMhXpxsWLi67Z9727QGIrAZZn8EAyK8ioXjnRFCDMmawRkxRp5bewX2WWoteNSCyyG7bf8RMUTctqFpVne3rij9LRLIDAdt_d0gzOU9VK7mO7GUQn-VxHCmhsd6tt2nBK7_266Y8b7IIO8WvXc1KUaAzfk05vw/s320/DT4_Apr_1_Shot_5.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">What am I looking at?</td></tr></tbody></table><div class="separator" style="clear: both; text-align: center;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMRmQsmkFUCLQzRhPV3DNSC5QG6Jw9kBSsCsWYdPtm67UWwyNi0YG7-l1Y1fKleS4q-kOelDlWuEN9LpfOijJ7bq8rn6bG9DEzlLmmkkTJqe91nElPXtxCMPVR2Qhzl1463vAvU-1fJb0NOws7aLoiaOCtk327b1APaILjeaVCIBvfn6mHRghXLUd_sg/s1280/DT4_Apr_1_Shot_6.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="704" data-original-width="1280" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMRmQsmkFUCLQzRhPV3DNSC5QG6Jw9kBSsCsWYdPtm67UWwyNi0YG7-l1Y1fKleS4q-kOelDlWuEN9LpfOijJ7bq8rn6bG9DEzlLmmkkTJqe91nElPXtxCMPVR2Qhzl1463vAvU-1fJb0NOws7aLoiaOCtk327b1APaILjeaVCIBvfn6mHRghXLUd_sg/s320/DT4_Apr_1_Shot_6.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Secret message?</td></tr></tbody></table></div><div class="separator" style="clear: both; text-align: left;"><br /></div>The DT series is known for its difficulty and DT4 is no exception on that front. I like to say that DT3 was made to be completed and that DT4 is made to be mastered. It is by far the hardest game in the series and I can see it not sitting well with some. There is an included difficulty adjustment menu that can be used at no penalty if you're not looking for the type of struggle that the game desires.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPBDY8Q2bxndVFLueye_DVpdHy1R3f8IKOEiRUJJJxp8ge-blqVXUMxhe0OF2MN4gknCfVwQfSYCsRIvae1cBMgVcuzZ702wNuloN19A4GD7-JSJlaoqO77VjkRsp-pIuGUZY2WygsAS2gnETsedxcnXdGakIAX2FpyKJbZsX1zREZ-DsA28Bba652wA/s1280/DT4_Apr_1_Shot_7.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="704" data-original-width="1280" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPBDY8Q2bxndVFLueye_DVpdHy1R3f8IKOEiRUJJJxp8ge-blqVXUMxhe0OF2MN4gknCfVwQfSYCsRIvae1cBMgVcuzZ702wNuloN19A4GD7-JSJlaoqO77VjkRsp-pIuGUZY2WygsAS2gnETsedxcnXdGakIAX2FpyKJbZsX1zREZ-DsA28Bba652wA/s320/DT4_Apr_1_Shot_7.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Tick tock?</td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjKgmJfTzKwWOA7aePZZvyyMF6dsPwBVrT4bf5wrg3_NHr5HXtkK7wtoB_7sOp2bXSQOpTinfHhv8R5_BRSFhlS-V3jVa3xFETCl2uV0rp-uMAtJMbjudnYz5eegC9XzMXfiSXNHn6ObdKeolLkPMwoK7iNxb01F5V7RMmbYOH1fE5nHqh3NUIPNOe5w/s1280/DT4_Apr_1_Shot_8.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="704" data-original-width="1280" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjKgmJfTzKwWOA7aePZZvyyMF6dsPwBVrT4bf5wrg3_NHr5HXtkK7wtoB_7sOp2bXSQOpTinfHhv8R5_BRSFhlS-V3jVa3xFETCl2uV0rp-uMAtJMbjudnYz5eegC9XzMXfiSXNHn6ObdKeolLkPMwoK7iNxb01F5V7RMmbYOH1fE5nHqh3NUIPNOe5w/s320/DT4_Apr_1_Shot_8.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The DDR Man himself???</td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIdDWzyjul6P1_kn6zhLfcaL7f-FTkA2RArwdKU4BrfCXpQ00WPDdi8GLPz7Q5a2SFEqMBK2m-XTgp3wsE8wrGwuuo9vTYK0wylHCYIZvUSrVcgCVjBombkTY-Px6hDR9mkOx6aNoEcg43VSnQVhdlfd5a2OlVtUcn3t28beDN7ND4CMnYtPF9C8L8Uw/s1280/DT4_Apr_1_Shot_9.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="704" data-original-width="1280" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIdDWzyjul6P1_kn6zhLfcaL7f-FTkA2RArwdKU4BrfCXpQ00WPDdi8GLPz7Q5a2SFEqMBK2m-XTgp3wsE8wrGwuuo9vTYK0wylHCYIZvUSrVcgCVjBombkTY-Px6hDR9mkOx6aNoEcg43VSnQVhdlfd5a2OlVtUcn3t28beDN7ND4CMnYtPF9C8L8Uw/s320/DT4_Apr_1_Shot_9.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Firefight!</td></tr></tbody></table><div class="separator" style="clear: both; text-align: center;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfExxWLuoAVQhwRChz5V7ltlPCylKambjH3x3i5uaMPJK-72NCwJfqOi9rsqQTmONUuISmEz6tWyxomUb9zBFP1gp8kz-nOxrJkZN0zA47dpLs2P2dxasE3FViqxZI7wc4FAXSHdCvMgIA08eCg9D06JoI9jiw8no60gR12n6E8uGMW1J5YBqnZCn1JQ/s1280/DT4_Apr_1_Shot_10.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="704" data-original-width="1280" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfExxWLuoAVQhwRChz5V7ltlPCylKambjH3x3i5uaMPJK-72NCwJfqOi9rsqQTmONUuISmEz6tWyxomUb9zBFP1gp8kz-nOxrJkZN0zA47dpLs2P2dxasE3FViqxZI7wc4FAXSHdCvMgIA08eCg9D06JoI9jiw8no60gR12n6E8uGMW1J5YBqnZCn1JQ/s320/DT4_Apr_1_Shot_10.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">???</td></tr></tbody></table><br /><div class="separator" style="clear: both; text-align: left;">I'd talk about the many abilities that Chao obtains through the game, but I'd like you all to discover that for yourself. However, there is one I'd like to talk about that I really wanted to make in DT1, but just didn't quite know how to go about it. You may have noticed that Kirby Star in some of the screenshots. This ability allows Chao to steal a Kirby related ability from any enemy from the Kirby series, and in some cases, gaining passive abilities, such as low gravity, or even another jump!</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">And for the big question that I'm sure many will ask. When is the game being released? Unfortunately not for some time. (Definitely a couple years still.) So the true answer to that is; when it's done!</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">That's all from me for now. Sorry I haven't posted in awhile. Hope you're all having a great April 1st!</div>ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com8tag:blogger.com,1999:blog-3422867603954635983.post-57127734598788198412021-12-19T18:24:00.004-06:002021-12-19T22:36:28.834-06:00Back From the Void<p>Hey I'm back! There were plans to post info about an upcoming game of mine this year, but that all had to change. Its been a long year on my end. Had to move twice, once planned, another due to flooding. Had a few other roadblocks as well that I won't share here. (I'm in good health, nothing of that sort.) However, things have calmed down again.</p><p>This won't be a long post, just an update that my shenanigans are continuing. I'd like to note that I'll probably be moving this blog over to wordpress in the next few months. I'll have a post here if/when I do.</p><h3 style="text-align: left;">The Spinach Mod</h3><p>This was mentioned in the previous post, but was never released. Spinach never gave me the okay to release and has lately been updating the mod again, so it's going to be a much more substantial mod. Not much else to say about it at this time, but expect nearly every map (maybe all?) to be changed.</p><h3 style="text-align: left;">The Future Game?</h3><p>I'll be putting something together to show more about this game in Q1 or Q2 of 2022. It was not initially planned to be such a large game, but as a good friend once said to me, I'm obsessed.</p><h3 style="text-align: left;">Game of the Year, but really just some games to mention</h3><p><a href="https://store.steampowered.com/app/607080/Psychonauts_2/">Psychonauts 2</a></p><p>I can't go without mentioning this one. Been awaiting its release ever since its announcement years back. Its combat isn't anything special, but if you're playing Psychonauts, it's not for that. The narrative and characters are top-notch, going into deeper issues with nuance and respect. Every chapter was less about Raz and more on the character whose mind he dives into. (Which could be said about the first game, it just felt more pronounced in this.) I noticed most of the cast were older, which was welcome considering games almost never have that. It's absolutely worth a playthrough.</p><p><a href="https://store.steampowered.com/app/548430/Deep_Rock_Galactic/">Deep Rock Galactic</a></p><p>Yeah this game didn't release this year, but I don't care! I've found this to be the best game of "Grab your friends and go have fun." all year. Easy to explain too. You play one of four dwarves working for the mining company, Deep Rock Galactic, who send you to the planet Hoxxes to mine resources for them. The core loop is selecting a mission from the hub, diving into the planet with a massive drill, gather the resources, and leave.</p><p>When diving into Hoxxes, the world is all randomly generated, everything is destructible, and many many alien bugs and creatures are trying to eat you while you gather whatever DRG is sending you to get. Each of the dwarves have their own playstyle and guns. But the real fun is in their support tools, such as the gunner's zipline that anyone can use once fired. The miner can... well he can dig. The engineer has a platform gun that yes, creates platforms on <strike>any</strike> most surfaces. (Think Earthshift, but fired from a gun. (Said platforms can also break falls.))</p><p>The fun comes from how almost no two dives are ever the same. Fun adventures with friends seems to be the mission statement of the game and every design choice and update back that up. As of this post, there are 8 different mission types that greatly vary in how they're approached. Each one can greatly change how the caverns are generated. There's your standard resource gathering that the game uses to introduce itself. An escort mission that's actually fun and not shit. (No really.) My personal favorite called On-site refining, which has you creating pipelines to pump a mineral out of the ground. The terrain and location of the resources has a huge impact on how the team will create the pipes. For example, the distance and elevation differences between the refinery and resources. The pipes need stable ground when placing them, which luckily the game helps facilitate with the tool used in this process so you know exactly why a pipe can't be placed. Even better though, is that these pipes can be used to grind on!</p><p><a href="https://store.steampowered.com/app/435150/Divinity_Original_Sin_2__Definitive_Edition/">Divinity 2</a></p><p>Get a friend and play this.</p>ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com2tag:blogger.com,1999:blog-3422867603954635983.post-49442285569417308522020-12-23T19:03:00.002-06:002021-01-14T20:12:49.667-06:00Actual DT3 Mods<p><span style="color: #6aa84f;">Update, the Andrew mod is linked below.</span></p><p>Its been quite a year for everyone, but we've all experienced it together, so no need to really address that further. Instead, I wanted to share a bit about two DT3 mods that have been in the works for some time. These mods are not made by me, but I do endorse them as they're both really cool in different ways. Both of them aren't out just yet, but I wanted to bring some attention to them before they released. (And so they'll both stop feature-creeping and just release them already, lol.)</p><p><span style="font-size: medium;"><b>The Andrew Mod (Altered Insanity)</b></span></p><p>The first to talk about is Andrew's mod that focuses on the equipment in DT3. All 40 pieces of equipment have had massive changes that both make the game easier and harder in a very challenge run focus. Stuff like causing temporary 1-hit kill spikes to spawn on your location so you have to stay on the move. I don't want to spoil them though, cause a lot of them change the game in sometimes very drastic ways. If you wanted to replay DT3, but with some odd/quirky challenge rules, this is the way to go. He also has a room of extra challenges and a full new level all aimed for end-game players.</p><p><a href="https://drive.google.com/file/d/1bTliAf-f6JXZHGvus3agsmvl-KuHgc6i/view">Get the Andrew Mod here</a>.</p><p>It doesn't have the base game's music and sounds, so add the audio from this update to your existing audio folders and place the exe from this in the same root folder DT3 is in and bam, it'll all work.</p><p><b><span style="font-size: medium;">The Spinach Mod</span></b></p><p>The next one is spinach's mod that, at first, started as a silly joke to add a Hex Ring to every map in the game. But this then morphed into a full on game mod with some bigger changes throughout the entire game. If you're looking for a sort of 'hard-mode' version to the main game, this is the mod for you. I've not played through the entire mod just yet, but what I did play was pretty cool and full of fun (and sometimes really funny) surprises. I've seen others stream earlier versions of the content though. This mod also has a new level aimed at end-game players.</p><p>Both of them started the mods to be smaller changes to the game, but eventually went on to become much more substantial. The feature-creep is real, but jokes aside, both put in a lot of work going through DT3's spaghetti code to make these mods. I believe both will work with existing save files, but I'd suggest starting a new one if you're going to play these. Both mods work with Nightmare and Achilles mode as well. If you've never played DT3, I don't think I can suggest the mods, lol. They are both definitely aimed at players that have gone through it at least once.</p><p>Once they're ready, I'll post them here.</p>ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com3tag:blogger.com,1999:blog-3422867603954635983.post-58237177235906226022019-12-31T22:22:00.002-06:002019-12-31T22:23:47.991-06:00So Many Ys Games<br />
<div style="margin-bottom: 0in;">
Time for the most hastily typed and boring write up of Ys games ever. Had to get it out before the year ended.</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
For reasons now unknown to me, I played
the entire Ys series this year. Ys 8 was on a summer sale and I'd
heard great things about it. Turns out, those great things were true.
It's easily the best Ys game in terms of feel and gameplay. About the
only thing I didn't care for was the end, or rather, the end itself
was fine, but I feel that it would have more impact if... <spoiler dana="" died="" have="" should=""></spoiler></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
I had decided to stream Ys 8 and during
that, ChillGuy said something that I now can't remember at all, but
it did inspire me to try Ys 7 again, which I had attempted before,
but didn't enjoy. Very glad I did though. While the beginning is kind of a
slog and the clunkiness can be a turn off, once I understood how to
play within that clunkiness and the bosses started getting better, I
was having a really good time with it. I'd say Ys 7 has the best
bosses of the party system games. Other than the first few, they're
all fairly engaging with a fair amount of things to learn. (I've
heard the Ys 9 bosses are really good too, but I have to wait for the
translation of that one.)</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
I was going to stop on Ys 7, but
decided to keep going and once I did, I figured I might as well play
the entire series. Since I started with 8 and went to 7, I decided to
continue like this and play backwards. My start with Ys games
actually goes way back to the SNES days when I played the awful game,
“Ys 3: Wanderer of Ys”. I didn't think it bad back then and it
was at least somewhat different from other side scrolling games at
the time, so it did leave a memory at least.</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Next up was Ys 6: Ark of Napishtim.
This game is kind of bad, but its atmosphere and feel of adventure
and discovery it had was pretty neat. It also plays a fairly
significant contribution to the overall Ys lore and a big reason I
was playing at this point, was for that lore. The gameplay balance
may have soured this game, but it still ranks up there because of
said lore.</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
ChillGuy played and streamed Ys 5,
which certainly exists. It was neat to see that the sword Adol has
and of course losses at the beginning of 8 was obtained near the end
of this one. It has a vampire that I believe is written out of the
PS2 remake. That's really all I can say about it.</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Ys 4: Memories of Celceta was one of my
favorites. It was more basic in enemy design than Ys 8 and 7 (all of
these used the party system) but the characters and lore were great.
It also had spoken Adol lines, which are a rare thing. I was
convinced to play the two original releases of Ys 4. 'Mask of the
Sun', released on the SNES and 'Dawn of Ys' released on the PC
Engine. Mask of the Sun is trash garbage and janky as hell, so let's
move onto Dawn of Ys, which was actually really good. I used a fan
translation which also translated the voice lines which I hear they
attempted to match the tone of the original voices. Those ranged from
awful to hilarious. I'm glad the translators did it. Even when it was
bad, it was still enjoyable. The story was fairly cheesy so the
voices played right along.</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
The Memories of Celceta remake is by
far the best version of 4, like Duren's character being my favorite
of the game. Leo is also exceptionally better. Though having seen the
stronger tie in and visit to Esteria in the original games, I wish
Memories had a short moment like that as well. Time was probably an
issue since remaking Esteria in 3D would be quite a task so I say
remove Ozma and his village then replace that with a small section of
Esteria instead. Just as long as we're not going up Darm Tower again.
Maybe we'll bring dynamite to the tower in Ys 10.</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
On to one of my favorites, Ys 3: The
Oath in Felghana. I had played most of the games on Nightmare mode.
This one was, by far, the harshest of them all for that setting.
Every boss aside from maybe one was an event. There were two bosses I
was getting... irate at on stream and I believe I even said I just
wasn't enjoying it, but the reality is I was enjoying trying to
figure out what I needed to do. The anger was really at myself for
making a mistake I knew I shouldn't have made, but in the moment, the
game needed to be blamed.</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Ys 1 and 2 Chronicles is next. I'm not
a fan of bump combat (despite playing 5 games with it during this
whole Ys adventure) but the Chronicles remakes manage to bring it to
its best form. Ys 2 is more like a light weight bullet hell since
most bosses require the fireball spell anyway. It's hard to dislike
Ys 1 and 2 because of the overall mysterious vibe to it. The entire
thing (I think of them both as one game) feels like trying to uncover
lost secrets. With the Chronicles remake, all the npcs are named and
unique and it feels like a lost community isolated from the world.</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Then there's Ys Origin.</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
After that, I played the PC-88 version
of Ys 1 and a bit after that, played 'Mask of the Sun' and 'Dawn of
Ys.' Seeing where Ys started was pretty cool. It didn't age well at
all, but I can see for the time how it gave a good impression. The
music, even then, was really good.</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
If I had to rank the Ys games:</div>
<div style="margin-bottom: 0in;">
<b>Ys 8: Lacrimosa of Dana</b></div>
<div style="margin-bottom: 0in;">
<b>Ys 3: Oath in Felghana</b></div>
<div style="margin-bottom: 0in;">
<b>Ys 4: Memories of Celceta</b></div>
<div style="margin-bottom: 0in;">
<b>Ys 7</b></div>
<div style="margin-bottom: 0in;">
<b>Ys 1&2: Chronicles</b></div>
<div style="margin-bottom: 0in;">
<b>Ys 6: Ark of Napishtim</b></div>
<div style="margin-bottom: 0in;">
<b>Ys: Origin</b></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Origin IS better than Ys 6, but at that
point I was playing for lore. Ark just carries more weight for the
series.</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Ys can't be separated from its music so
I'm obligated to list a top 5 or ChillGuy will come after me.</div>
<ol>
<li><div style="margin-bottom: 0in;">
<b><u>Valestein Castle (Ys 3)</u></b> –
Yeah, it's a classic pick, but people pick it for a reason. It's
fucking awesome.</div>
</li>
<li><div style="margin-bottom: 0in;">
<b><u>To Make the End of Battle (Ys
2)</u></b> – It's another classic pick, but again, there's a reason.
Knowing the history behind this track and how it inspired a lot of
early video game composers is also pretty rad.</div>
</li>
<li><div style="margin-bottom: 0in;">
<b><u>Primeval Breaker (Ys 7)</u></b> –
This opening isn't as icon as the Ys 2 opening, but it feels so
right for Ys 7.</div>
</li>
<li><div style="margin-bottom: 0in;">
<b><u>Ruins of Amnesia (Ys 6)</u></b> –
With an honorable mention for “Ernst” in this same OST.</div>
</li>
<li><div style="margin-bottom: 0in;">
<b><u>Walking the Path of Legend (Ys
4: Dawn of Ys)</u></b> – The OST for the original Ys 4 games were
really good and this track just felt so quintessentially Ys. Another
honorable mention is “A Great Ordeal” in both this game and
'Mask of the Sun.'</div>
</li>
<li><div style="margin-bottom: 0in;">
<b><u>The Ancient City Surfaces (Ys
4: Dawn of Ys)</u></b> – It doesn't get any more metal than this. (I
lied, it's Ys, it's impossible to list only 5) <a href="https://www.youtube.com/watch?v=jprh0STty3o">Listen to this.</a></div>
</li>
<li><div style="margin-bottom: 0in;">
<b><u>Be Careful (Ys 3)</u></b> –
Really fond of this being a first dungeon theme. Sets up the game
well.</div>
</li>
<li><div style="margin-bottom: 0in;">
<b><u>Yesterday in Etania (Ys 8)</u></b>
– Not sure what to say about this one. It was always used well.</div>
</li>
</ol>
ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com7tag:blogger.com,1999:blog-3422867603954635983.post-37727616243183633802019-04-01T19:10:00.002-05:002019-04-01T19:12:31.445-05:00Long Awaited Info<br />
<div style="margin-bottom: 0in;">
A year has passed since the big reveal
and since we've hit the first big anniversary, it's time for a bit
more info about it.</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
You've probably already seen the new
screenshot on Twitter, but just in case, <a href="https://twitter.com/ZephyrBurst/status/1112870290621677568">here's a link</a> to it. You'll
notice some drastic UI changes. That early in the project, it was
doubtful that other UI would stick. It may seem the UI is a bit
minimalist for a DT game, but this screenshot is of the first real
dungeon and Chao doesn't have too much in the beginning. Dashing, for
example, isn't unlocked until after this first dungeon.</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
I didn't mention anything about the
mechanics of DT4 and I figured this year would be nice to share a bit
more about them. The basic HUD there displays Chao's current HP count
numerically (and in a meter next to it.) Underneath is one of the big
mechanics of combat this time around. The value displayed is Chao's
damage multiplier for her next attack. Through evasive and defensive
options, Chao is able to boost the power of her follow up attacks.</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
To put some of this into their base raw
numbers, (because I know a lot of you like this stuff)</div>
<div style="margin-bottom: 0in;">
Chao has 2 major defensive options.
Those being blocking and dashing. Blocking can block all incoming
frontal melee attacks, but will only mitigate 90% of the incoming
damage, unless she performs a perfect guard.</div>
<div style="margin-bottom: 0in;">
Guarding will boost power by 10% per
attack blocked, but a perfect guard will increase it by 50%. Blocking
however, will only block 50% of projectile damage, but the 10% power
boost is still granted.</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Dashing will, like DT predecessors,
phase through enemy projectiles. Dashing through projectiles in this
way also increases the power boost by 20%. This time though, dashing
will not give iframes from melee attacks. It's still a quick dodge,
as both forward and back dashing have made their way back in.</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Power boosts will also stack up to a
certain capacity. (that can be increased throughout the game)
Whiffing attacks will not deplete the power boost, only successful
attacks, by 50% per hit. It will also deplete over time at 10% every
few seconds.</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
This dynamic between blocking and
dashing is only the base mechanics. It's not DT without an array of
secondary abilities, and Chao certainly has a fair number of them,
but that info will be for another update. (Though she does have a
bomb ability similar to Jerry's Link bomb in DT3.)</div>
ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com5tag:blogger.com,1999:blog-3422867603954635983.post-14249640669800045802018-05-21T19:20:00.001-05:002018-06-30T17:51:11.861-05:00New patch is ready!<br />
<br />
<span style="font-size: large;">Patch Notes</span><br />
<div>
<br /></div>
<div>
<span style="color: #6aa84f;">Extra Patch Notes for Version: 1.5.2.2 [6/30/2018]</span></div>
<div>
<ul>
<li><span style="color: #6aa84f;">The 'Up to Unmorph' option no longer causes unmorphing issues after going down pipes.</span></li>
<li><span style="color: #6aa84f;">Another swap option has been added called 'Dedicated (Fixed)' which auto swaps back to the Melee sets upon switching characters. Meaning, switching to Jerry will always swap to his Link set regardless of what he was in before swapping to Claire. (Note that if you were using the Hold+Direction setting before this version, you'll need to reset back to that upon playing this patch.)</span></li>
</ul>
</div>
<div>
Notes for Version 1.5.2.1 [5/21/2018]</div>
<ul>
<li>Equipment increasing the drop rate of items have been buffed significantly.</li>
<li>More bosses have camera locks.</li>
<li>After the first attempt on the Abomination boss fight, all following attempts will skip the 17 second intro upon 'starting' the fight as you normally would. The boss gallery variant will always skip the opening with the timer resetting when the player starts the fight. The gold time has been adjusted.</li>
<li>Deci20k fight now has a checkpoint after John shows up. The boss gallery variant will always start at this checkpoint. The gold time has been adjusted.</li>
<li>The option 'Up to Unmorph' has been changed to 'Morph Controls' and the option to allow double tapping down to morph has been added to it.</li>
<li>A new door in Bubble Tower B side has been added. All the lower doors are now numbered. The new door is 6!</li>
<li>A bunch of other small fixes/changes.</li>
<li>More birds.</li>
</ul>
ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com23tag:blogger.com,1999:blog-3422867603954635983.post-47057264688819321262018-04-02T16:12:00.000-05:002018-05-21T19:14:30.979-05:00And Out of Nowhere, A DT2 PatchThis is just a notice for a DT2 patch. Yes, that game, the one in the middle.<br />
<br />
<span style="font-size: large;">Patch Notes</span><br />
<ul>
<li>The challenges will now properly update your best time. Those medals can now be obtained!</li>
<li>The final encounter had a few segments shortened. Mechanically it is the same, but most notably the beginning is shorter.</li>
</ul>
<a href="https://www.dropbox.com/s/gc4j3mkfa6s68ml/DistortedTravesty_2_v1.0.6.3.rar?dl=0">Full Game Download</a><br />
<br />
<a href="https://www.dropbox.com/s/vxx30tpc0eehibt/DT2_v1.0.6.3.exe?dl=0">Download for those that are updating</a><br />
<br />
And that's it. Guess I can get on that DT3 patch I mentioned months ago that I said would be in February.ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com6tag:blogger.com,1999:blog-3422867603954635983.post-27110669627682746712018-01-06T00:03:00.001-06:002018-01-06T00:03:56.572-06:00A New Year and New Games (and Update)Hope everyone had a great holiday season. I ended the year with the flu, but that's now in the past. Maybe this year we'll get a glimpse of something else I'm working on.<br />
<br />
<span style="font-size: large;">Patch Notes for Version 1.5.1.8</span><br />
<ul>
<li>Nightmare mode unique Megaman ability has changed from a 4th level charge to being able to store up to 3 fully charged shot. Many have been calling it the Moogy Buster due to its inspiration during Moogy's stream of Nightmare mode many months ago where these things were discussed.</li>
<li>A few bugs were fixed, most notably the dagger pickups no longer upgrade holy water, which means the holy water upgrades now actually work. The scaling for both weapons was the same and no damage changed were made. The changes are retroactive as well.</li>
<li>Brian's Bubble Tower level was slightly changed in that only Mario abilities work in it.</li>
<li>Birds were added to the map the player starts in.</li>
</ul>
<div>
<br />
This patch was done quite some time ago, but I was going to add a little special thing for certain fans of the game, but the Nightmare Megaman ability has been requested, so the update is a bit early. Another update within a few weeks may happen. There's another project I'm in the middle of finishing up, so when that's done, I'll get back to adding this special thing into DT3.</div>
ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com3tag:blogger.com,1999:blog-3422867603954635983.post-53771392938856588562017-10-08T02:52:00.000-05:002017-10-08T02:52:50.444-05:00Patching Some Things In DT3PAAAAATCH NOOOOOTES!! Version 1.5.1.6<br />
<br />
<ul>
<li>Elpizo can only place 1 shield down now.</li>
<li>More birds... always more birds.</li>
<li>Double jump removed from WhattayaBrian's Bubble Tower - B Side map.</li>
<li>If the second super boss is beaten, a new door opens in Bubble Tower - B Side. (It's a silly door that opens and the challenge inside is not meant to be beatable, like a few of the other maps on the lower floor of the B Side.)</li>
<li>Resetting bosses in the boss gallery should now always fully restore all ammo.</li>
</ul>
ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com5tag:blogger.com,1999:blog-3422867603954635983.post-34979272121357332662017-09-07T01:14:00.001-05:002017-09-07T03:42:53.185-05:00Oh Man! Another UpdateThese are going to be slowing way way down as a project I'd like to put into an actual working prototype has taken hold. Now then, THE PATCH NOTES! This one has some good stuff in it.<br />
<br />
<span style="font-size: large;">Patch Notes</span><br />
<br />
<ul>
<li>Invisible platforms will no longer plague a certain hidden boss.</li>
<li>Jerry and Claire will no longer use their partner's damage boosting equipment for damage calculations if swapped after firing a weapon. Sorry you guys who use this bug, I know some of you enjoy it.</li>
<li>Quite a few new stats are tracked under the Records pages. None of them are retroactive unfortunately.</li>
<li>More birds of course!</li>
<li>When selecting 'Load Last Save' or 'Return to Title Screen' from the save sub-menu, the cursor will default to Cancel. The confirmation menu has also changed color from green to red so it no longer blends in with the menu.</li>
<ul>
<li>This same confirmation menu is now used for the world map variants.</li>
</ul>
<li>Bumping Mario blocks from below will now cause damage to enemies directly above it.</li>
<li>There are a number of map changes, mostly small. A few of them have switches that open up short cuts. For example, a switch is located at the top of Grand Rising that opens a pipe near the bottom... that leads to the top. (No more traversing back up the Grand Rising if you've done it before.)</li>
<li>Fixed a memory leak involving the dark maps. This may not be connected to the issue of them not working properly at times.</li>
<li>Jaimers beat the super boss without taking damage. Check it out <a href="https://www.youtube.com/watch?v=919sp4_0Dtc">here</a>. (Do not click if you don't want spoilers on what it is.) Disclaimer, this is not a patch note, but it is listed in the patch notes. I blame the birds.</li>
</ul>
ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com1tag:blogger.com,1999:blog-3422867603954635983.post-73977773057390229982017-08-29T03:11:00.000-05:002017-08-30T03:43:32.162-05:00The DT3 Patch With Some Tester LevelsThe 1.5.1.0 patch is now available. There is a new music file so the exe is packaged with it. A readme is included that will instruct you to place it in the music folder.<br />
<br />
<span style="font-size: large;">Patch Notes</span><br />
<ul>
<li><span style="color: #6aa84f;">1.5.1.2 Patch</span></li>
<ul>
<li><span style="color: #6aa84f;">A few adjustments to a tester level in Side B.</span></li>
<li><span style="color: #6aa84f;">2 birds added that watch over Side B.</span></li>
</ul>
<li><span style="color: #6aa84f;">1.5.1.1 Hotfix</span></li>
<ul>
<li><span style="color: #6aa84f;">Only fixes up the Dualshock 4 gamepad profile. If you have 1.5.1.0 and you don't use a DS4 controller, there is no need to get this update.</span></li>
</ul>
<li>The Nightmare mode has had significant changes. Note that not all of these changes will be retroactive with current runs.</li>
<ul>
<li>Idle abilities will now recharge faster than on Normal mode.</li>
<li>A few skill freebies were given prior to this update, but a few more were added. These are now reflected on the skill tree.</li>
<li>An heart container is obtainable through the Challenge Trials.</li>
<li>A selection of equipment is available from the game's start with all 3 slots available as before the update.</li>
</ul>
<li>If you have obtained the true end of the game, the B side of Bubble Tower will be open. This location includes some tester ideas for levels as well as a few experiments from myself in its basement.</li>
<li>A few maps had minor tweaks for better flow purposes.</li>
<li>Warmaster should no longer be able to swap forms and immediately attack.</li>
<li>More birds have indeed been added. A lot of birds... like... A LOT of birds.</li>
<li>Turrets from a certain superboss will now auto despawn after 10 seconds.</li>
<li>For those using the built in Gamepad function, you should no longer jump upon starting a map after selecting an option from the Game Over screen. (Jump and Confirm are the same button.)</li>
<li>2 new gamepad profiles were added.</li>
<li>The camera will no longer be stuck after beating the Gate G boss.</li>
<li>Assist Mode can still be used in the Boss Gallery, but the record will no longer count.</li>
<li>Other misc. fixes because I didn't note every change.</li>
</ul>
ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com1tag:blogger.com,1999:blog-3422867603954635983.post-78190146002346957122017-08-21T19:10:00.000-05:002017-08-27T17:33:55.711-05:00Patching An Older DTThe first Distorted Travesty got a little <a href="http://distortedtravesty.blogspot.com/p/distorted-travesty-1.html">QoL update</a> today. Most of these were made after the patch to it last year, but were never fully approved for public release till going back to look at them again recently.<br />
<br />
<span style="font-size: large;">DT 1 Patch Notes</span><br />
<span style="color: #6aa84f;">Edit: (8/27/17) New patch!</span><br />
<ul>
<li><span style="color: #6aa84f;">Removed most of the healing stations since save points have their function now.</span></li>
<li><span style="color: #6aa84f;">Shrouds should no longer spawn during first visits to locations other than the Detritus.</span></li>
<li><span style="color: #6aa84f;">Shrouds will show up less often in the Detritus.</span></li>
<li><span style="color: #6aa84f;">Shrouds should show up slightly less on repeat visits to locations.</span></li>
<li><span style="color: #6aa84f;">Rock Drill has been buffed by quite a bit.</span></li>
<ul>
<li><span style="color: #6aa84f;">Old version: Base Power 10, utilized 40% of Spirit Power.</span></li>
<li><span style="color: #6aa84f;">New version: Base Power 50, utilizes 70% of Spirit Power.</span></li>
</ul>
</ul>
<div>
<span style="color: #93c47d;"><br /></span></div>
<ul>
<li>Blast Off cooldown resets when landing.</li>
<li>The jump attack has had considerable changes.</li>
<ul>
<li>It can be controlled just a bit while in the air.</li>
<li>It will now deal much more damage as it now checks horizontal distance traveled for its damage calculations. Before it was only vertical distance. This will cause dashing jump attacks to be much more usable.</li>
<li>An infrequent bug where the player could get stuck in the jump attack has been fixed.</li>
<li>The time/distance that it takes to reach i-frames with the jump attack has stayed mostly the same, though a dashing jump attack will achieve this faster.</li>
</ul>
<li>Necrobane no longer summons invisible lasers and his sky laser attack will no longer 'jump around' when reaching HP thresholds.</li>
<li>The Shroud Lord has had a few QoL changes. When starting his final desperation attack, all of his laser attacks will be removed. His hands will also despawn if they are active. (They still respawn at the end of the attack.) This removes having to manage HP thresholds for his final desperation attack. The hands will still remain for other desperation attacks though.</li>
</ul>
<br />
<span style="font-size: large;">The DT3 Patch</span><br />
There is still a patch for DT3 coming up that many of you are aware of. The biggest attraction is the opening of the Bubble Tower B Side. It has been changed from only tester levels to also contain a few experiments as well. Not all the tester levels will be in this patch, but a substantial one will be in.<br />
<br />
The bug on Nightmare Gate G boss where the camera gets stuck after the fight will also fixed. Until the patch goes live, simply force game over after the fight and the game will resume as normal. (If you'd like to proceed without a +1 to death count, save and then reload from save and the game will still resume like normal.)ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com1tag:blogger.com,1999:blog-3422867603954635983.post-14085655572675153242017-08-09T01:14:00.001-05:002017-08-13T02:25:47.326-05:00Streams & VideosThere's been a lot of DT3 activity on the player side specifically in regards to streams. More than I can keep up with. There's even been two speedruns of the game, starting with Quof's insanity of 28 hours straight.<br />
<br />
<span style="font-size: large;">Completed Speedruns</span><br />
<b>Quof's</b> play-through can be seen on twitch. Quof, for your health, don't do that again. <a href="https://www.youtube.com/watch?v=Cjhw4N13zB8&list=PLcdCD0jznboYuIevxnqd_n3RWONqsrABW">https://www.youtube.com/watch?v=Cjhw4N13zB8&list=PLcdCD0jznboYuIevxnqd_n3RWONqsrABW</a><br />
<br />
<b>WhattayaBrian</b> is the other speedrunner who as of this writing, has the fastest run with 17 hours. <a href="https://www.youtube.com/watch?v=a5f8GQHraoc">https://www.youtube.com/watch?v=a5f8GQHraoc</a><br />
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<span style="font-size: large;">Completed Play-throughs</span><br />
<b>Ilvocare</b> has streamed the entire series from beginning to end.<br />
<a href="https://www.youtube.com/channel/UCViEz1j3SCxK92nIJ7cT-ow">https://www.youtube.com/channel/UCViEz1j3SCxK92nIJ7cT-ow</a><br />
<br />
<b>Kefit</b> did a play-through on twitch as well. He has quite a few analytical criticisms of the game strewn throughout the play-through that were interesting to listen to. <a href="https://www.youtube.com/playlist?list=PLTlZsIQ0oRH5IXwqS6jWWAOK5vEVk01pG">https://www.youtube.com/playlist?list=PLTlZsIQ0oRH5IXwqS6jWWAOK5vEVk01pG</a><br />
<br />
<b>Moogy</b> also has a playthrough, though on the game's Nightmare mode, and has Wahfuu co-commentating with him. The two have a really good dynamic that's just fun to watch and listen to. I really hope they do another stream together like this as they're an absolute joy to listen to and work well together from what I saw. There's a few later times I add my voice to their stream and was afraid to do so at first due to thinking I'd get in the way of their dynamics together. Things turned out really well though. <a href="https://www.youtube.com/playlist?list=PLgvPvRTtFz-Uo9dGuO9ZH0FmXJKDpE48v">https://www.youtube.com/playlist?list=PLgvPvRTtFz-Uo9dGuO9ZH0FmXJKDpE48v</a><br />
<br />
<span style="font-size: large;">Special runs currently going</span><br />
<b>Slaix</b> playing the game with a really awful controller. He has a camera aimed at his hands so you can see the awfulness of it. It creates humorous moments and luckily Slaix is very familiar with the game: <a href="https://www.twitch.tv/videos/164330834">https://www.twitch.tv/videos/164330834</a><br />
<br />
<b>Cousinoer5</b> is a crazy man and is attempting the game at 2x speed. Uh... good luck? But really though, it's fun to watch. <a href="https://www.twitch.tv/videos/164534568">https://www.twitch.tv/videos/164534568</a>ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com3tag:blogger.com,1999:blog-3422867603954635983.post-31199802332870287472017-07-15T03:15:00.000-05:002017-07-15T22:44:31.419-05:00Update Post to Update<span style="color: #6aa84f; font-size: small;">Edit: (Same day as previous update) Version 1.5.0.9 -----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f; font-size: small;">-----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f; font-size: small;">-----</span><span style="color: #6aa84f;">-----</span><br />
<span style="color: #6aa84f; font-size: small;">- Minor tweaks(buffs) to a few abilities in Nightmare Mode. Purely cooldown/recharge counters.</span><br />
<span style="color: #6aa84f; font-size: small;">- Fixed a locked camera issue in Gate G.</span><br />
<span style="color: #6aa84f; font-size: small;">- Birds added.</span><br />
<span style="color: #6aa84f; font-size: small;">- The previous update added 2 new hats that I forgot to mention. (One is a recolor because I'm trash.)</span><br />
<span style="font-size: medium;"><br /></span>
<span style="font-size: large;">Patch Notes</span><br />
Version 1.5.0.8 is a few more quality of life updates.<br />
- Fixed an instance of Claire's up/down shot still being eaten by the walls.<br />
- For those using the gamepad support, you can now set the left stick deadzone in the Gamepad Options. Range is 20% to 80%. (Default is 40% and where the game was hardcoded for it prior to this update.)<br />
- More birds.<br />
- Other small stuff that I'd have to go find my changes file for.<br />
<br />
<span style="font-size: large;">Stuff</span><br />
The 'Update Download' option from the sidebar has been removed since it is no longer necessary.<br />
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This post should be updated later.ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com8tag:blogger.com,1999:blog-3422867603954635983.post-3178896483463712322017-06-29T01:39:00.001-05:002017-07-07T02:12:44.615-05:00The Big DT3 Update Is Here<span style="color: #6aa84f;">Edit: (7/7/2017) Version 1.5.0.7 hotfix. </span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><br />
<span style="color: #6aa84f;">Ayeee another one. This one fixes up some issues that slipped in with the new swap methods. They should be working as intended now. Thanks for the bug reports on that you guys. </span><span style="color: #6aa84f;">This might be the last update to this blog post. Gonna just make a new post in the event that we need another patch.</span><br />
<span style="color: #6aa84f;"><br /></span>
<span style="color: #6aa84f;"> - Precisely 3 birds were added into a map somewhere.</span><br />
<span style="color: #6aa84f;"> - A potential fix for the massive frame rate loss issues that some people have. If you suffered from this issue and were unable to play the game prior, this version may work for you, just be sure gamepad support is off. Found under Options - Controls. (Should be the default submenu under Options.)</span><br />
<span style="color: #6aa84f;"> - For those that do use the gamepad support, if you attempted to use a Switch Pro Controller, you probably found it behaved badly. A new option for that controller was added to the Gamepad Setup menu. That option should help for those that have gamepads that don't have analog L2/R2 buttons, but want to try DT3's internal gamepad support. (This was mostly added cause NZZ wanted to use the Pro Controller, he kept asking.)</span><br />
<span style="color: #6aa84f;"><br /></span>
<span style="color: #6aa84f;">Edit: (7/6/2017) Version 1.5.0.6 hotfix. </span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><br />
<span style="color: #6aa84f;">Don't mind the version skip, it happens. This is primarily a quality of life patch. Some of these are from player suggestions that I liked.</span><br />
<span style="color: #6aa84f;"><br /></span>
<span style="color: #6aa84f;"> - When firing up or down while pressed against a wall with Claire, the shots are no longer eaten by the wall. (The walls will go hungry though.)</span><br />
<span style="color: #6aa84f;"> - A certain boss has had some edits.</span><br />
<span style="color: #6aa84f;"> - Under Options - Controls. There is a new option called 'Swap Type' that will allow you to change how the ability and character swap buttons behave.</span><br />
<span style="color: #6aa84f;"> - Standard: How we have it currently.</span><br />
<span style="color: #6aa84f;"> - Dedicated: Each character has their own button. For example, Jerry is assigned to character swap, pressing this button will switch to Jerry if he is not active. If he is active, his ability set will change. The ability swap button will do the same for Claire.</span><br />
<span style="color: #6aa84f;"> - Hold: This is closer to a DMC styled set up. When the ability swap button is held, pressing one of the four directions will swap to a specific ability set. If the ability set is on another character, that character will then become active. (Note that the slight cooldown on character swapping is still in effect with this.) For this set up, the character swap button functions as it does on Standard except in certain cases like a certain chapter 16 minigame that has its own ability set.</span><br />
<span style="color: #6aa84f;"> - And yes, a bird has been added. If you find it, you'll game over. (This is the best patch note in this update.)</span><br />
<span style="color: #6aa84f;"><br /></span>
<span style="color: #6aa84f;">Edit: (7/4/2017) Version 1.5.0.3 hotfix. </span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><br />
<span style="color: #6aa84f;">- Fixes a crash bug with the story variant of the Decimator boss fight.</span><br />
<span style="color: #6aa84f;">- Like all updates, more birds were added. Note the previous versions did have birds added to the world, but was not noted. If the game continues to be patched in this manner, the world will be overrun with birds.</span><br />
<span style="color: #6aa84f;"><br /></span>
<span style="color: #6aa84f;">Edit: (7/3/2017) Version 1.5.0.2 hotfix. </span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><br />
<span style="color: #6aa84f;">- Fixes a silly bug with Gate 3. Apologies for any hold ups that caused.</span><br />
<span style="color: #6aa84f;"><br /></span>
<span style="color: #6aa84f;">Edit: (7/1/2017) Version 1.5.0.1 hotfix. -----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><span style="color: #6aa84f;">-----</span><br />
<span style="color: #6aa84f;">- Fixes a bug with one of the super bosses.</span><br />
<span style="color: #6aa84f;">- Changed the option 'Turn off Static Bitrate Explosion' to 'Game Over Settings.' This now has 3 options.</span><br />
<span style="color: #6aa84f;"> - Normal: Standard Game Over.</span><br />
<span style="color: #6aa84f;"> - Reduce Static: Same as turning off the bitrate explosion.</span><br />
<span style="color: #6aa84f;"> - Auto Skip: Skips the Game Over screen and auto selects the default option. For example, if you're on a boss, "Retry Boss" is auto selected. You can still force a Game Over to get to the Game Over screen if you need to leave a boss fight. This setting was added in primarily for Achilles mode players or repeat players.</span><br />
<br />
You're not dreaming, it's finally here! Better super late than... anyway, here are some patch notes.<br />
<br />
<span style="font-size: large;">Patch Notes</span><br />
<b>- New Content</b><br />
- A new set of events is available. The epilogue scene will give clues on how to start these new events.<br />
<br />
<b>- Ending sequence changes -</b><br />
- Game Over no longer occurs when falling off during the final escape sequence. Instead, Chao brings the player back to a nearby stable platform.<br />
- All ending cutscenes, including the credits, can be skipped.<br />
<br />
<b>- New Ability -</b><br />
- Spring ball is now an optional item found in Gate 5 - Main Hub.<br />
- Morph ball can no longer be canceled with the jump button.<br />
<br />
<b>- New options -</b><br />
- Chao will give an audio alert when an item is in the area if the Item Finder is found. (Default: On)<br />
- An option to turn off pressing up to unmorph. (Default: On)<br />
<br />
<b>- Misc -</b><br />
- Contact(Direct) and Trap damage is now shown to the player via an icon when it occurs.<br />
- Air dashing will now cancel Mario bumper momentum completely just like the double jump does.<br />
- Bird Swarm and Chainblade Storm now have consistent patterns.<br />
- The Gate 6 parry will feel a bit more reliable.<br />
- Blackmore will no longer rise above the level.<br />
- Jerry and Claire's snap back dash issue has been fixed.<br />
- Death's Eye in Gate 3 should now properly stay in the player inventory after obtaining it. The eye really liked its prior home.<br />
- New pointless achievements.<br />
- Various misc. fixes all over the game.<br />
<br />
<b>- New Feature -</b><br />
A command line argument can now be passed to the game indicating which save file to save/load. If you have multiple saves, this is for you. If, for example, you have a save file called "DT3data_Nightmare.dts" you can pass that as an argument through the command line to save/load to that file instead of the normal "DT3data.dts" file. This is helpful for those that use multiple saves, but don't want to have to rename files constantly. I may make or link to a tutorial on command line usage later.<br />
<br />
<span style="font-size: large;">Shut Up Zephyr, Where Do I Get The Update?</span><br />
On the side links as usual. There are two download links.<br />
<br />
If you are here downloading the game for the first time, use the full game download link. (Or if you had the game but deleted it.)<br />
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If you're here simply getting the update and already have the game on your computer, use that link and follow the readme instructions within. It'll have the new executable as well as the new resources.<br />
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<span style="font-size: large;">What Took So Long?</span><br />
Lots of reasons. Life got in the way many times. Other times, big games came out that I wanted to play on their release. A large reason though is that the update was going to be smaller in scale. The original release was set to be out last year as some of you may recall. But as development went on, I continued to find things in the existing content to tweak and improve, including fixing some persistent bugs and oddities. Another is the update began to scale up a bit bigger than originally planned. (This is the theme for DT3 it seems.) Many things were added in these last couple months that weren't originally planned and those took some time to test and prepare for release. The result turned out nice though. Without spoiling, some of the additions will please the more hardcore players that want more of that kind of content.<br />
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Anyway, I'll be playing games and streaming games as well in the future. And of course, hope you all enjoy the game. Have fun, get many more game overs... many more, and eventually come out the winner!<br />
<br />
Thanks for sticking with my delays for so long and remaining so patient.ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com35tag:blogger.com,1999:blog-3422867603954635983.post-88145381868959895822017-05-08T20:59:00.001-05:002017-05-09T04:11:25.864-05:00Upcoming Update This MonthI'll be handing off the new version to the testers in a few days. There are quite a few new resources to get, especially music files. I'll upload the newest version like I used to, with an exe-only and full download for first timers (or those that lost their old files). There will also be a separate download with all the new resources for those that don't want to have to get the full file again.<br />
<br />
<span style="font-size: large;">Partial patch notes of what's to come</span><br />
- Contact(Direct) and Trap damage is now shown to the player via an icon when it occurs.<br />
- Air dashing will now cancel Mario bumper momentum completely just like the double jump does.<br />
- New Ability<br />
- Spring ball is now an optional item found in Gate 5 - Main Hub.<br />
- Morph ball can no longer be canceled with the jump button.<br />
- Ending sequence changes<br />
- Game Over no longer occurs when falling off during the final escape sequence. Instead, Chao brings the player back to a nearby stable platform.<br />
- All ending cutscenes, including the credits, can be skipped.<br />
- It is highly advised to revisit the epilogue scene shown after the credits.<br />
-And of course, because it's not a secret anymore, and what everyone's waiting for; A new set of events have been added. (And 4 new bosses, yes 4, not 3 like I said originally, though only 3 of them are coming to the boss gallery.)<br />
<br />
<span style="font-size: large;">A bug fix</span><br />
- Blackmoor will no longer rise above the level.ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com20tag:blogger.com,1999:blog-3422867603954635983.post-76972467128312368582017-02-14T03:14:00.001-06:002017-03-27T00:17:26.498-05:00On the Horizon<span style="color: #6aa84f;">Edit: (3/27/2017) Dropbox changed how it handles the public folder. Download links have been fixed.</span><br />
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It's right there, but how far is it really?<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbTsT7fOsY3vpCsuz-kRdiuCT-KmriYOZoWJNiYjKtfjAGJSKRGKI6QOd9OiLF9uqXGHLIPCjop2Xwz-dRxKjmcXwAfw-cNS9ivu3FHUJryJZ1OXkFk6HV408to6hJsk9r4Wg2slxuHQ_J/s1600/DT3_TheFinalPatchPromo_01.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="292" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbTsT7fOsY3vpCsuz-kRdiuCT-KmriYOZoWJNiYjKtfjAGJSKRGKI6QOd9OiLF9uqXGHLIPCjop2Xwz-dRxKjmcXwAfw-cNS9ivu3FHUJryJZ1OXkFk6HV408to6hJsk9r4Wg2slxuHQ_J/s400/DT3_TheFinalPatchPromo_01.png" width="400" /></a></div>
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P.S. Love you all, it IS that day!ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com36tag:blogger.com,1999:blog-3422867603954635983.post-84952177083957877712016-11-25T03:52:00.001-06:002016-11-25T03:52:16.411-06:00Just A Post Signifying That I'm Not DeadAnd to commemorate... something, here's a screenshot that won't give anything away.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQUV5CFoQz3ObJQ532VRzb-IrpmYTJdEMpG12e4gdcT8sK1lri_ypr0DQlhHwKrTo6X3Ui7RLDxWteDLzp5wKiOupHejZF0aOiCvzFR3MVuges7D2OHXhWOBYnW1xV2kE7RgefgKNa7xqG/s1600/DT3_NewShot_01.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQUV5CFoQz3ObJQ532VRzb-IrpmYTJdEMpG12e4gdcT8sK1lri_ypr0DQlhHwKrTo6X3Ui7RLDxWteDLzp5wKiOupHejZF0aOiCvzFR3MVuges7D2OHXhWOBYnW1xV2kE7RgefgKNa7xqG/s320/DT3_NewShot_01.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">There are sparkly effects around Claire... is that a spoiler?</td></tr>
</tbody></table>
Hope everyone has a fun and safe holiday season. I'm still (slowly) working on the update I keep mentioning. It's totally happening, just not as soon as everyone wanted, but it's still going. I suppose there's really only 2 more things to do with it before I hand it off to the testers.<div>
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<div>
I thought about how to show part of the new content without giving anything about it away and the above is it. There's no post-editing going on. That is 100% in-game. This screenshot is also the only one I'm giving out.</div>
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Expect more birds with the update as well!</div>
ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com12tag:blogger.com,1999:blog-3422867603954635983.post-28953145810016157792016-10-09T18:16:00.003-05:002016-10-12T01:51:04.844-05:00Quick Post About Some Changes<span style="font-size: large;">Damage Types</span><br />
Some of the major and more noticeable changes coming are clearer indicators about what you're being hit by. For example, the color displayed by the damage value has indicated what type of damage you're being hit by, for example:<br />
<span style="color: red;">Red = Normal</span><br />
<span style="color: lime;">Green = Elemental</span><br />
<span style="color: yellow;">Yellow = Explosive</span><br />
<br />
But then the game noted direct damage (contact damage with an enemy) and trap damage, which isn't clearly displayed when taking damage. So now we have:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8P_KY4wmoIq3C-y7TNlGpoCZ-KtLrPX54HyCi0JsDh7v_3QJpSdUbY8n6BlB2oAco0druFIa-RSorKxjTPm_NmTmM-n4Bjjyb8rsm-9giQ7KYFIxbwlAfkzQDfHSvNccuETvpQPHjK3eD/s1600/DT3_DamageTypesB.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8P_KY4wmoIq3C-y7TNlGpoCZ-KtLrPX54HyCi0JsDh7v_3QJpSdUbY8n6BlB2oAco0druFIa-RSorKxjTPm_NmTmM-n4Bjjyb8rsm-9giQ7KYFIxbwlAfkzQDfHSvNccuETvpQPHjK3eD/s320/DT3_DamageTypesB.png" width="320" /></a></div>
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The hard zigzag means you were hit by direct contact, as shown on the left. <strike>On the right, the more fancy swirly lines mean you were hit by trap damage. Fancy because you guys are such sexy people with your trap dodging finesse. The spikes on the right screenshot have probably never been touched, so for demonstration purposes, they have been used.</strike><br />
<span style="color: #6aa84f;">On the right, a straight line is used for trap damage, as it's easier to see at a glance when these things happen. The testers felt it would be hard to see the difference between the two during gameplay and I agree.</span><br />
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The hit indicators scale with the size of the damage displayed and will also match the color. (damage type)<br />
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<span style="font-size: large;">Morph Ball</span><br />
As stated previously, Spring Ball will be obtainable in Gate 5, and as early as just after finding the standard missiles. The post-gate terminal will of course lead you to which sector it's in. This of course means pressing jump no longer removes you from morph ball state.<br />
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<span style="font-size: large;">Other Stuff</span><br />
Some other little things:<br />
Air dashing after jumping on a bumper (the big Yoshi's Island arrow springs) will now completely cancel all the momentum gained from the bumper just like double jumping already does. Currently, you can air dash and immediately after the air dash has ended, you'll still rise.<br />
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A few more scenes are skippable, as well as the end credits. Many will want to (and you'll want to, trust me) see the revamped epilogue, so it's reachable much much faster.<br />
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Which brings me to the end sequence. You can no longer game over on that sequence unless running out of time. (Which no one does.) Falling off the bottom of the screen will now teleport the player to a nearby stable platform.<br />
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There's plenty of other changes and QoL fixes coming, plus of course some big surprises that I've not so subtly been hinting at since around April. (Just don't bother asking about it, cause I won't comment on it. :3)ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com11tag:blogger.com,1999:blog-3422867603954635983.post-81886199637722049522016-10-06T02:09:00.000-05:002016-10-06T02:09:21.118-05:00DT3 AnniversaryAs stated on Twitter, the update is not ready yet, for many reasons. Probably the biggest reason is it doesn't have my full attention right now.<br />
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I've been thinking of what to do and I think a late night stream (since I get off work late) where I play a game... not sure which yet, and do a Q&A of sorts. Where you guys can ask me anything and I hope I can remember everything enough to answer.<br />
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Wow, what a lackluster post this is. Perhaps I'll give out a screenshot showing a new thing in the patch... ON THE STREAM!! I can at least confirm that it's almost done, I just need to give it more of my focus. You'll know when the patch is soon since I'll have a tweet about it in the coming weeks.ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com1tag:blogger.com,1999:blog-3422867603954635983.post-77554166979721117762016-08-22T04:31:00.001-05:002016-09-17T01:12:46.805-05:00I Get Quiet... Also Birthday Today<span style="color: #6aa84f;">Edit: (9/17/16) I should have mentioned this well over a month ago. I've been a bit slow on this, but I'll be getting the other download links back up soon. Alice had to switch hosts (this was done quite awhile ago and the links being down is all me here being way too slow) so a bit of reworking had to be done. I'll definitely have them up when the 1.5 version is released. Maybe that's when I'll actually get them back up? I haven't had even close to the bandwidth limit a free dropbox account allows since the initial release of the game. (Another thanks to Alice for the mirror back then. Shut up Alice, I know you don't think you need to be thanked, but it really was a big help.) :P</span><br />
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After playing both AM2R and the original Metroid 2, I can safely say that AM2R is much better. Maybe I'll post a review proper sometime to talk about all the stuff I liked/disliked, but that won't be today. Reviewing in the journalistic sense isn't my thing, but who knows!<br />
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Right after playing the two games, I was convinced via being bought <a href="http://store.steampowered.com/app/332200/">Axiom Verge</a> by WhattayaBrian to play and stream the game. A game that I now very much enjoy and will definitely go get 100%, most likely off-camera. Axiom Verge is a Metroid styled game, and was fitting to play after all the Metroids that were hunted prior. Though their gameplay definitely goes in very different ways, maybe calling it Metroid styled would be wrong? In any case, I won't be doing a comparison between the two, I suck at reviewing.<br />
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Then the same person mentioned and then gifted me <a href="http://store.steampowered.com/app/335670/">LISA</a>. I'll also be streaming that one soon. I do feel that with the type of game it is that I'm not going to talk as much. If it's the type of game I think it is, yes. Looking forward to it, as it seems like a game I'll enjoy.<br />
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Oh yeah, it's my birthday today!<br />
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<span style="font-size: large;">DT3 Stuff</span><br />
There IS still a final patch upcoming. The release date I'd love for it is October 6th as that's the game's first anniversary. However, with what's been going on and my limited time the last couple months plus the next 2 and a half-ish months, I'm not sure I'll get done what I want to do for the game. (The streaming really doesn't take that large of a portion of time, all things considered.) Good news is that one of the new additions is Spring Ball which has been suggested often, especially while Metroid 2 has been on the minds of everyone. There's not really a lot that I want to get done, so we'll see. As for the other stuff I'm doing to the game, I'll keep that a secret till a bit closer to release.<br />
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And now for the best moments of the AM2R stream!<br />
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<a href="https://www.twitch.tv/zephyrburst83/v/82772123">Where I should be more excited about Space Jump acquisition</a><br />
<a href="https://www.twitch.tv/zephyrburst83/v/82770697">Brian did say to do it at the end</a><br />
<a href="https://www.twitch.tv/zephyrburst83/v/82769648">So many Brians</a><br />
<a href="https://www.twitch.tv/zephyrburst83/v/82767626">Metroid is the best Metroid</a>ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com11tag:blogger.com,1999:blog-3422867603954635983.post-18925653684128363072016-08-05T01:51:00.000-05:002016-08-05T04:29:20.315-05:00AM2R Nearing ReleaseHere's a project I've been following for a good few years now. For awhile I thought it had been cancelled, but to everyone's delight, it kept trucking along. From the time of this post, it's less than 2 days away from release. Both Anomaly and Hadriex have reminded me about it as well. (No worries guys, I've been all over this project, though very quiet lately.) They did both remind me that I could make a post about it though.<br />
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If you don't know what AM2R is, it stands for 'Another Metroid 2 Remake' which at the time of its conception, was one of the bazillions of potential fan-made remakes of the game, but this one stood out quite a bit from the others and also hasn't died. The blog for it is <a href="http://metroid2remake.blogspot.com/">here</a>!<br />
<br />
Also <a href="http://metroid2remake.blogspot.com/">here</a> and <a href="http://metroid2remake.blogspot.com/">here</a> and <a href="http://metroid2remake.blogspot.com/">here</a> and <a href="http://metroid2remake.blogspot.com/">here</a>! All lead to the same place, definitely check it out if you want more 2D Metroid goodness.<br />
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I've been wondering on a game to either stream or do an LP for and maybe this will be the one.<br />
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Hadriex will be streaming the game this Saturday (8/6/2016) at 1pm, Alaska time. (-09:00)ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com6tag:blogger.com,1999:blog-3422867603954635983.post-24268955802363027942016-07-18T22:43:00.000-05:002016-10-21T04:17:06.255-05:00A Big Update to DT1 & DT2Yay, finally! I sat on these changes for quite awhile. Here's what has happened to the games.<br />
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<span style="font-size: large;">Changes to Both Versions</span><br />
- Dash buttons, and the control variants that DT3 allows for the dash.<br />
- Fixed the input bug where your last action would sometimes be repeated when touching the ground immediately after taking damage.<br />
- Note that the dash mechanics for forward and back dashing has changed a bit and is fairly identical for DT1 and DT2 now. They are not the same as DT3 though.<br />
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<span style="font-size: large;">DT1 Changes</span><br />
- Water Barrier now makes you invulnerable to projectiles, meaning you'll no longer take damage from projectiles that spawned on top of you while the shield is on. (For those trying to mitigate bullet storms via the shield.)<br />
- Soothing Spring now also gives the same 10% damage resistance that Water Barrier does and they stack.<br />
- Various equipment beads were changed, such as the Ribbon Bead making you completely invulnerable to status ailments.<br />
- Spell/Ability costs re-balanced. They should be able to be used more often now.<br />
- Omega Metroid segment isn't so dumb now.<br />
- Shroud Lord hand laser spam spread has been greatly reduced.<br />
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<span style="font-size: large;">DT2 Changes</span><br />
- Time scores are no longer tracked by seconds and instead by frames. The game will migrate old scores to this new system.<br />
- The Tetris level is no longer randomized! Rejoice!<br />
- Claire has a few frames where she sticks to the wall when pressing away from it. This will help out a lot when trying to jump away from the wall.<br />
- Wall jump/dash mechanics have also been tweaked. Such as pressing away from the wall will give a somewhat different jump than pressing toward the wall when jumping off of one.<br />
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The download links have been updated on each game's page. If you already have the games, that page also has an exe-only link again. If not, here's <a href="https://dl.dropboxusercontent.com/u/32744333/DistortedTravesty_ver1.0.9.0.rar">DT1</a> and <a href="https://dl.dropboxusercontent.com/u/32744333/DistortedTravestyPart2_v1.0.6.1.rar">DT2</a>!<br />
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<i>Note that if you're going to download just the exe for DT1 and DT2, that the games do have the color pulse sounds from DT3. If you've got that game, just copy <b>DT_ColorPulseA.wav</b> and <b>DT_ColorPulseB.wav</b> from the DT3 sound folder and copy it to the previous games. Quicker download if that matters to you.</i>ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com15tag:blogger.com,1999:blog-3422867603954635983.post-61103921868537801462016-06-30T02:30:00.000-05:002016-07-03T02:22:58.421-05:00DT 1 & 2 Getting Love<span style="color: #6aa84f;">Edit: (7/01/2016) New entries to DT1 stuff and a DT2 change added.</span><br />
<span style="color: #6aa84f;"><br /></span>
<span style="color: #6aa84f;">Edit: (7/03/2016) Removed the Joy2Key link entirely. I went to the site and the download links are all fishy, even from the site itself. They may be fine, but I don't trust them and so I'm no longer linking to that.</span><br />
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Its been a long time since I've done anything with the first 2 DT games. The last few days, they've gotten some updates that will go out possibly tomorrow.<br />
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<span style="font-size: large;">Changes to Both Games</span><br />
The big thing that both games have gotten are dash buttons along with the options that DT3 has for turning off up+jump from activating dashes, as well as the left/right or back/forward controls it has. They also have the issue where the directional buttons will cut the dashes short, along with some of the other dash control issues.<br />
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<strike>They do not have the squirrely/loose nature changed to be like DT3. Meaning in DT3, when you jump right and let go of right, the character stops, whereas in DT1&2, they carried some of their momentum before stopping. (Could possibly still change though.)</strike><br />
This change was made as well. 'Think & Act Fast' will sadly not be the thing it used to be due to this change. We all have the memories at least.<br />
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The input bug where your last action might be repeated after taking damage was fixed. Easiest way to replicate was to get hit and press jump during the flinch animation, you would jump again upon hitting the ground.<br />
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Dash mechanics have changed.<br />
Forward dashing is nearly identical to how it was before, though Jerry and Claire can dash a bit further now.<br />
Back dashing is now a short dash back.<br />
Air dashing is nearly unchanged, but will feel a different.<br />
The forward dashing has a bit more control now. If you dash without any directional key pressed, the dash is short, where if the directional key is held, the dash is long. Varying dash lengths lie between this.<br />
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<span style="font-size: large;">DT 1 Specific Changes</span><br />
Water Barrier now simply makes you invulnerable to projectiles. It does still eat bullets the way it did before. The way the game worked prior is that if either you were very unlucky or a bullet spawned on top of you while Water Barrier was active, you'd still get hit. There's an extra check in the damage code that handles Water Barrier now.<br />
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Some of the Beads (equipment items) were tweaked. For example:<br />
Ribbon Bead, instead of reducing status effects by 5 seconds, it makes you completely immune to them.<br />
Specific elemental beads give 20% elemental resist instead of 10%.<br />
Poison Bead now poisons on the third claw attack in the combo string instead of on cripple.<br />
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Spells/Abilities had their cost descriptions match what was actually being taken. Some of them I found were incorrect when I went to rebalance them a bit. For example, making the first level spells of each element cost a bit less to cast for both spirit and elemental energy. Nature's Gift still eats both of them up because you're not supposed to be getting hit like a chump. Utility spells like Earth Shift were reduced in cost. The Rock Drill can now deal a bit of damage to lower defense enemies.<br />
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<span style="font-size: large;">DT 2 Specific Changes</span><br />
Time scores are no longer tracked by seconds, but instead by frame count, <strike>which means previous scores are not valid. :(</strike> It'll migrate your scores to the new system.ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com16tag:blogger.com,1999:blog-3422867603954635983.post-48042399777884390852016-06-23T00:16:00.001-05:002016-06-23T04:03:28.806-05:00HumbledI just got fanart of me drawn by <a href="http://talkhaus.raocow.com/viewtopic.php?f=54&p=367998#p367997">kitikami from the talkhaus</a>. [<a href="http://i16.photobucket.com/albums/b37/adorhauer/Zephyr%20Burst%20summoning%20birds_zpsl7ymkb1n.png~original">Direct link to image</a>]<br />
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I wasn't expecting this at all, I don't really have any words for it. A bit surreal maybe? Looks like I may need to make that image come true some day and learn how to actually summon birds. (Other than the grackles that approach me at work.)<br />
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Thanks again kitikami.<br />
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<span style="font-size: large;">DT3 News</span><br />
Nothing to announce at this particular time... well maybe there is. Something looks to be happening. An idea I've had since late last year <i>might</i> be coming true. ('Might' being the operating word.) What is this idea though? Well, a tweet at some point will clue you guys in. When is this tweet occurring? No one knows yet. That is all.<br />
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<span style="font-size: large;">LPing Stuff</span><br />
I've been asked if I would consider doing Lets Plays and am indeed considering this. One of the issues holding it back were what games to LP. I'm thinking Mighty No 9 may be a start. Despite all the mishaps the project has gone through, I would still like to play it. A blind LP could be a good way to start this whole LP thing.ZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.com16