tag:blogger.com,1999:blog-3422867603954635983.post4144395068543447198..comments2023-12-29T03:53:04.558-06:00Comments on Distorted Travesty: End of the WorldZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3422867603954635983.post-9579520030625823372018-03-25T23:09:57.170-05:002018-03-25T23:09:57.170-05:00Play games free online:
Classic solitaire
Coolifie...Play games free online:<br /><a href="https://123freegames.net/classic-solitaire-free-classic-solitaire-free-classic-solitaire-download.html" title="Classic solitaire" rel="nofollow">Classic solitaire</a><br /><a href="https://123gamesfree.com/coolified-games-coolified-math-games-coolified-games-racing/" title="Coolified games" rel="nofollow">Coolified games</a><br />The Best Reviewhttps://www.blogger.com/profile/02773653010109478071noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-49615900258843945222012-12-28T18:22:03.626-06:002012-12-28T18:22:03.626-06:00Yo, I voted for you here.
http://talkhaus.raocow....Yo, I voted for you here.<br /><br />http://talkhaus.raocow.com/viewforum.php?f=30<br /><br />It's a festival we have each year so come vote.ano0malyhttps://www.blogger.com/profile/13910727531708557756noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-19834864958680340352012-12-27T00:51:54.921-06:002012-12-27T00:51:54.921-06:00Thanks, it was a relaxing day for me.Thanks, it was a relaxing day for me.ZephyrBursthttps://www.blogger.com/profile/05968818526580936474noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-59104459457855606462012-12-26T01:05:50.237-06:002012-12-26T01:05:50.237-06:00Just dropping by to say Merry Christmas or Happy H...Just dropping by to say Merry Christmas or Happy Hanukkah/Kwanzaa/Holidays/Winter Solstice/Whatever Seasonal Occasion You Happen to Recognize This Time of Year. Hope you have a good time.Kurtis Harennoreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-14058572759956079812012-12-22T12:06:26.809-06:002012-12-22T12:06:26.809-06:00I like to have a schedule for milestones to see if...I like to have a schedule for milestones to see if I can create content as fast as I think I can, but if I can't make it, then I won't rush. I've been behind the original schedule for months, it's not a big deal overall. Some people get eager, I know some of the testers do, but that's really more encouragement for me. Content isn't cut for time saving purposes.<br /><br />Working conditions can definitely affect a game. I can't remember for DT if a bad mood altered difficulty, but in a previous game, I know I had "Fuck the players!" mood. I don't like that though. If I get in moments like that, DT isn't the way to go. I'd probably go for something that doesn't require me to think all that much, like playing Elder Scrolls. (That's a half zing.)<br /><br />P.S. Distortion WTF says it all in the name.ZephyrBursthttps://www.blogger.com/profile/05968818526580936474noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-1208687246957911942012-12-22T08:40:06.445-06:002012-12-22T08:40:06.445-06:00"Days Till End of the World: -1"
If D..."Days Till End of the World: -1"<br /><br /><br /><br />If DT stuck strictly to schedule instead of being a hobby game series for you to unwind, It wouldn't turn out the same way anyway. No one's being impatient, at least not that I've seen.<br /><br />I just got done watching a playthrough of Tomb Raider: Unfinished Business, and the last two levels look as if they were meant to be in the original game, but weren't, because the devs ran out of time. It's a shame, because those two levels were pretty awesome. The previous two levels just looked like they were made to excuse Lara suddenly being in Atlantis again.<br /><br />One advantage to game design as a hobby is that cutting content doesn't have to happen necessarily, making parts of the game (usually the end) feel rushed. One thing I've wondered about game design in general is how working conditions affect difficulty, or perhaps the design. If the designers are intermittently put in a bad mood, does that result in a schizophrenic difficulty curve? Does a rushed atmosphere, for example, produce bite-sized, fast-paced action like Ninja Gaiden? If it's a game about ninjas, it could have just as easily involved stealth in some way, but they went with the fast-paced action instead.<br /><br />How about you? Did you have a bad day when making Dusty Ruins, or Distortion WTF? =PNegativeZeroZnoreply@blogger.com