tag:blogger.com,1999:blog-3422867603954635983.post6207933521064353422..comments2023-12-29T03:53:04.558-06:00Comments on Distorted Travesty: Silly PuddyZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3422867603954635983.post-41073261170300881382012-07-31T02:54:17.930-05:002012-07-31T02:54:17.930-05:00DT3 doesn't use crippling. :3
As for that ide...DT3 doesn't use crippling. :3<br /><br />As for that idea in the comment, I'd rather not. What I should've done was remove certain traps or take them down a notch for the easier setting. Most of the game does that, but the Data Segment didn't really use it other than enemy placement. DT3 also only has one difficulty setting, but again, if it ever has more than one, I'd simply tone down the environment.ZephyrBursthttps://www.blogger.com/profile/05968818526580936474noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-2985085215035423762012-07-31T02:13:07.812-05:002012-07-31T02:13:07.812-05:00So, level enemies don't have cripple points an...So, level enemies don't have cripple points anymore. Do boss fights still have them? I recall it being easiest to simply look at an enemy, and swap elements to whatever looked like it would work. Boss battles were interesting because I only had to memorize the cripple technique for that one fight, and could even double-check it by scanning it a second time.<br /><br />By the way, on Raocow's newest video, somebody mentioned in the comments (or on his website, I don't recall which) that it would have been best if "Think and Act Fast" was set up to be skipped on easy mode and only be done when playing on higher difficulties. Does that sound like something you'd consider doing for DT3, having certain rooms only gone through on higher difficulties?Kurtis Harennoreply@blogger.com