tag:blogger.com,1999:blog-3422867603954635983.post730260134465845569..comments2023-12-29T03:53:04.558-06:00Comments on Distorted Travesty: New StuffZephyrBursthttp://www.blogger.com/profile/05968818526580936474noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-3422867603954635983.post-23896324075079914042013-02-12T11:40:32.237-06:002013-02-12T11:40:32.237-06:00Looking forward to the Primary Memory-esque segmen...Looking forward to the Primary Memory-esque segment. That bit easily gave me the best overall "feel" in any of the games in the Distorted Travesty trilogy so far.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-19673231915023040222013-02-11T02:09:25.988-06:002013-02-11T02:09:25.988-06:00Thanks, though workflow isn't the issue. It...Thanks, though workflow isn't the issue. It's whether or not this computer will let me run test builds for myself without giving a blue screen. I haven't attempted compiling to an exe since the last build.ZephyrBursthttps://www.blogger.com/profile/05968818526580936474noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-8202719585802799982013-02-10T16:59:30.059-06:002013-02-10T16:59:30.059-06:00Hmm meh, I don't know if it would be a good id...Hmm meh, I don't know if it would be a good idea to actually cut content for the next version. So either it should take longer to release or you actually manage to finish it. <br />Here's a little tip, something that helped me out in many situations: Tryto focus on a specific work/ task by setting a time limit. You basically tell yourself that you need to finish something within a cerain amount of time. It's just like when I write a test: I know that I need to have learned all the important stuff till a certain day and I always managed to learn it all even if it was lots and lots of things to learn. <br />If you do not manage to put the dialogue sequence at the end of a chapter (which I think might exist due to the chapter's story driven nature) I wouldn't delay it though. I think as long as all planned gameplay content is there it's cool. :D<br />Ihope this advice helped. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-4630253736789284332013-02-10T12:01:40.473-06:002013-02-10T12:01:40.473-06:00It may affect 10.5. If it starts taking too long a...It may affect 10.5. If it starts taking too long and giving me too many problems on this computer, which have been getting worse these days, then I may split the new content a bit and release with a bit less than I originally had planned. I would like to get all of the remainder of Chapter 10 in the next build. Shouldn't be too bad, nearly all of it is very code driven. The only big concern is getting the full build compiled into an exe without the great and power BSOD occurring.<br /><br />In the mean time, I may do some later code driven content, or at least get all the structure done. Such as the chapter 15 content. A lot of that is going to be minor tweaks that need to be done to get the cost vs efficiency just right. (You know the content, so you know what that means.) :P<br /><br />I tried seeing if some of the current DT project files were just corrupt, but I've ruled that out. If any of them were, none of it would work anyway. I think that specific problem has to do with the HD cache not being able to handle much anymore. This computer was on its last leg months ago, I'm surprised it can do anything anymore aside from run media player and browse the internet.ZephyrBursthttps://www.blogger.com/profile/05968818526580936474noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-72961026603271834572013-02-10T03:50:36.019-06:002013-02-10T03:50:36.019-06:00When you said that a test build would fall back a ...When you said that a test build would fall back a bit do you mean 10.5 or the one after 10.5? Cause after all you also eluded that 10.5 might be finished in roughly a week (so I wonder if the slight delay will affect 10.5 or ratehr the version after that).<br /><br />Also I am an anonymous beta tester out of all your testers so you will never know who of these people I am. xD :PAnonymous Testernoreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-86336339448678163692013-02-09T20:50:32.084-06:002013-02-09T20:50:32.084-06:00Getting the parts for a new machine. I plan to hav...Getting the parts for a new machine. I plan to have it for awhile, so it needs to last for a bit. I've capped my spending budget to about $600 .(Minus a monitor, I all ready have a decent one.)<br /><br />I don't always have to build everything in parts, that's actually a more recent event. I've always done it at times, since sometimes it's faster anyway due to compile/run times when making isolated scenarios. Game Maker's merge tools are absolute shit, so all level design has to be done in the main build, but code and other resources are simple and fast to bring over.<br /><br />I'll check out the Freedom Planet game sometime very soon. :] Will definitely greenlight it if I like it. I can't in good conscience greenlight something if I don't like it, it feels like it's circumventing the very reason it's in place.<br /><br />For the other question, I might. The testers have all wanted to have the third ability set as an unlockable. (The one that was removed.) This definitely adds in tons of ideas of a 100% thing.ZephyrBursthttps://www.blogger.com/profile/05968818526580936474noreply@blogger.comtag:blogger.com,1999:blog-3422867603954635983.post-87355225544763788162013-02-09T19:50:21.824-06:002013-02-09T19:50:21.824-06:00So, what kind of computer are you getting? Just so...So, what kind of computer are you getting? Just something up-to-date, or are you planning on getting the parts to assemble some kind of roaring beast of a PC?<br /><br />I had no idea about how you've been having to put individual bits together by themselves, and then add them to the game. It sounds like it's been making development a lot harder than it needed to be. I really hope that the new computer makes things easier for you.<br /><br />What came to mind when I read this was that there's probably going to be something really awesome added to DT3 because of this. If you're anything like me, getting a new "toy" means that you're going to come up with something with it that you simply weren't able to do beforehand, even if it's subconsciously, you're going to probably end up making something just to play with the new possibilities.<br /><br />Anyways, I wanted to ask a question. You've been making DT3 out of the base engine used for DT1, right? Does that mean that you'd be able to do things like add the version of Jerry and Claire from their first games, possibly as prizes for beating the game? So far, out of the three games, my favorite character setup has been Jerry from the first game, and I was thinking how it would be fun to play through the new levels and places with the same basic controls from the first game, even though you already said that the game's being designed in a way that it would have been too overpowered.<br /><br />Off topic: I was curious, have you ever played the "Freedom Planet" demo? It's a really fun game that somebody I've been talking to has been making, and put on Steam Greenlight. If you have, what'd you think of it? (If you have a Steam account, could you do us a favor an up-vote it?)Kurtis Harennoreply@blogger.com