Stuff Under the Header


Game Progress: What's Left?

This is an update about what's left to create.

Currently I'm revamping Gate 6, which previously I was unhappy with. There was a heavy dialogue edit along with new encounters coded. It was pretty sparse before this. It's kinda hard to talk about it specifically, considering spoilers, and only the testers saw the previous version of it. So I'll leave it at that. It's almost done though, will probably have it done by tomorrow.

Next up is the encounter that occurs if the player completes all of the Nightmare Gates. That's not a spoiler, everyone knows SOMETHING happens.

After that is the final level and all its fun bits that go along with it. I'll code/script the ending during this as well.

And then, I need to return back to the world itself and finish up some loose ends. All the little secret/hidden areas in the game that aren't there now and finish placing all the optional items, like the remaining heart pieces, etc. This phase won't take very long.

When the above are all in, all the game's content is finished! THE GAME WILL BE RELEASED THEN... but not really. After that, I'm of course playing through the game again and heavily editing the game where it needs it. I'm guessing this phase will last about a month. There's a lot of feedback from the testers that I agree with and haven't actively addressed in the game yet. They're mostly small edits and tweaks, but those small things definitely address real issues, and it's during this last pass that I'll be going through those and iterating on them. No new content will have to be added during this phase, so overall, it should be quick comparatively.

When I'm happy with the game, it'll be released. Well no, that's a lie, I don't think I'll ever be fully happy with the game, but there will be a point during that last phase where I'm saying, "DONE, fuck it!" I'll be announcing a release date just before this phase hits though.

So this is where I'm at with the game. It really isn't all that much left.


DT3 Multiplayer Mode Confirmed

You may have noticed that DT3 has been taking me longer to finish up than I thought and said it was. This is partially due in part to life changes as mentioned recently, as well as just having a more social life outside of gaming. That's all good and true, but there's another reason the game has been delayed for this long. I've been working on something alongside the main project that is now integrated with the game. The testers have been working hard with me on it to make sure it runs great and its been awesome this last month.

DT3 now has a multiplayer mode. One player will control Jerry, while the other controls Claire. It's a mode independent from the main game, though a lot of it does use levels from the main game, but redone a bit to make use of multiplayer. It took some work, but it's all done through network play, though unfortunately I couldn't quite get local multiplayer to work. It's best done over a LAN, so I'll provide links to Hamachi and such when the time comes.

Below are a few screenshots that should show somewhat how it works.

As shown, you can see the other player's current energy (of their current active ability) next to yours. Both players have to be on the same map, but they aren't confined to the same view. Map exits work the same except both players must be near it for it to work. (Within half a screen.)

Both players share the same health pool. This also means that if one player plummets down a pit, it's game over for both players. The game over rules are the same, though it's the host player that has control of what happens in menus. Currently only the host player can control the pause menu as well, which means that player is also responsible for allocating skill points and equipment for both players. I'm looking to fix that before release.

I had thought about announcing this last month, but it wasn't as far along as I had wanted it. A gameplay video of how the multiplayer looks will be coming soon.

Actual progress on the game proper is still moving nicely as well, despite not having worked on it all that much the last 2 months.


Thought I'd Miss This Month

Yay, Winter is almost over, or I should say; Yay, the cold weather is almost over! Maybe, you never know with Texas. We can have 80F+ in February, which will continue for the next months and suddenly have snow in the middle of April.

The grackles have all come back from their travels and with the new batch of them this year, are a few that became super friendly in only a month and a half, and I'm not even working outside anymore. There's 4 of them now that will take food directly from my hand. Though one of them is the female grackle that I've known for 2 years. Another is a male with an injured right foot, who became friendly very fast. The others got that trusting after seeing the first two approach me that close a few times. I'll try to get a video of them all lined up about a foot in front of me. When I take my breaks and walk outside, it typically only takes up to 10 seconds for them to approach.

People are annoying with it, luckily it's rare though. Every so often there's that person that walks by and must inform me that what I'm doing is dangerous and I could get bitten, and that grackles should be shot. If someone walks by with the latter remark, my usual response is something along the lines of "I save my ammo for another type of biped." Oh I used to be such a nice and reserved person.

The first type of remark is another ignorance laden one, though that one doesn't really upset me. Wild animals can indeed be dangerous and birds carry diseases that we're susceptible to. I'm not too concerned with being bitten though. Not when I observe them being super careful with me. Not all of them are, and I take special care around those ones specifically. With grackles, I've noticed ways to tell if they're going to be careful with me or not based on body language. That and they're fairly consistent. The male grackle I mentioned above with the injured foot is always extra careful to not bite me. The smaller the piece of food I give him, the more careful he is, which is interesting to me.

DT3 Progress
Shit, this blog is about video games, not birds. Wait no, it's about whatever I want.

So DT3 is still going, though the last month or so was a bit slow. A THING DID GET DONE THOUGH.

The most recent level is a fair bit different and touches on things personal to me. It's short, and very simplistic gameplay, but I wanted to give something very different for DT a try.

I'm currently revamping a previous level, it's the last level I need to fix up before I work on the final one. I'd have done it later, but I know if I don't do it now, then I'll later say, "It's fine how it is." and I wasn't really all that satisfied. It isn't taking long though, the changes aren't super drastic, but they've had a good impact on the quality of the content.

Other Stuff
I know I've been quiet lately. There have been a few life changes the last few months that have kept me busy, as well as busy away from the game. I'm fairly certain I'd have the game done by now if not for everything going on, or at least all the content done.

Anyway, I'm not stopping the project for sure. It's almost done and the end is something I've wanted to work on for a long while. I think it's gonna be great.

Also the new Zelda for the WiiU is not coming out in 2015. Though I'm not bothered by that delay at all. I was expecting it.


What's Happening in DT Land

On the right side, you'll notice that a number of big tasks is shown. These are tasks that I need to complete for the game to be considered complete.
Without spoiling what they are, they are: (nonspoiler method)
-Gate H (The final optional gate)
-Redo the Gate D boss encounter (Cause he sucks)
-An optional, but not really optional, boss that I can't spoil
-Gate 6 needs touch ups based on some heavy suggestions (that were requested by me) from Slaix
-Cave Network (That mysterious one map hidden place-thing you all saw in the demo)
-Final Level
-The final pass through the game to fix/add all the stuff that isn't fixed/added. All the content is in the game by this point. It just needs a polish pass. I'll be announcing a release date when I get to this phase most likely.

Some of the above won't take very long so it'll get scratched off the list pretty fast.


A Short Post Based on Something

In DT1, the first shmup segment had the player flying over mountains. (There was also that shmup segment just before the final level.)

In DT2, the shmup segment has the player flying over mountains just before the final level.

DT3's shmup segment has the player flying... well, over mountains, just before... the final level...

Clearly not intentional.


Corrections But Not

I would like to note that the 2 levels tweet I had a few days ago is both accurate and inaccurate. What I mean is 2 non-optional levels left. There's still Nightmare Gate H to make and a few tidbits of side dealybobs to do. Some may remember the Cave Network (Gonna need to be renamed because its purpose has changed since its initial inception during pre-production.) that had a single uneventful map in the demo. I know a few people liked finding this side level. Had its own music and tileset and all that jazz.

It's not going away and there are a few other things like it that still need some attention. They've been started, but haven't gotten a lot of good dev time. This is mainly due to my desire to get all the main content in the game first and then look at what the game could need from there, then I'll decide how I want to go about those Cave Network levels. What they are is set up, it's just the execution of them. I have a million ideas in my head about how to go about them that will benefit the game the most, which I'll figure out when I get there.

There will also be a lot less blog posts till the project gets much closer to the end, which is getting really close. We're looking at about 1 post a month for now as a check up of; "Hey I'm not dead and the project still lives!" The current level I'm developing (the one before the final) is going pretty fast though, so yay!


Back In The Game

It happens every December. Life gets busier and hobby work gets put to the side. Since we're in January though, DT can come back into development again instead of an hour here and there.

I'm nearly done with one of the endgame levels and I've been developing it for the last 3 weeks, where normally a level like this would take about 3-4 days. (When I say days, I mean the evenings that I work on the game.)

There's one more major level/event in Chapter 19 and then it's onto the final segment of the game, which isn't very big.

Chapter 19 has been interesting to make like I thought it would. Videogame like stuff, I've done a lot of things with it that I normally don't do. I tend to stay away from 'points of no return', but it has them in quite a lot of places. (In comparison to what I normally do.) They're all temporary of course, but I tend to shy away from those.

In a very 'not in the spirit of the game', achievements are possible to miss completely as some of them are in one-time only events. They don't unlock anything and they're more of an odd acknowledgement of 'you did this goofy thing', so I'm cool with that. (They're hidden in a submenu anyway, signifying that they aren't that important. There's probably some unintentional message there, but probably not, and no one should really read into that.)

Other Stuff
I finally have a 3DS. (One that is mine instead of playing on other people's DSs.) Only game I've got is Fantasy Life, which reaffirms the very reason I don't play MMOs. (Aside from Planetside.) That is they tend to have addictive qualities that have you running about doing stupid shit. It's an interesting game that is actually quite fun though. I wouldn't play it as much as I do if Jeremy wasn't playing along with me. And having 3 people in a game doing random crap is humorous and feels rather game breaking.

We've put in a lot of time already and I'm 100% sure we could easily complete the rest of the story quests with our current gear. I don't really know what was the 'intended' method to play, but we play all the classes to nearly as far as they can go before we touch a story mission.
I don't care much for the plot itself, but the writing has humor word play the entire time. Which brings in this weird thing of putting up with the plot to get to more gameplay, but also reading it to see all the wonky writing. (Even if it is way too wordy sometimes.) I'm hoping Nintendo makes a Fantasy Life 2 in the future and does a ton more with the game, specifically putting more focus on multiplayer.

Gonna probably get that Link Between Worlds game next because I only played some of it. Definitely before 'The Legend of Zelda: Elder Scrolls Edition' is out in November. Oh man, and Konami says that Metal Gear 5 is out Quarter 1 this year. Maybe DT3 will be done before Mother 4 is finished... I have a huge list of games that I've put aside too.

If you read this thinking, 'What did I just read? Why is this constructed like this? Where is the word flow?' Then you're doing it right and I should probably go past a first draft with this.