Stuff Under the Header

2/05/2016

Games and a Patch

Patch Notes (1.0.1.6)
- When losing, you will respawn with 75% of your max HP (rounded to the nearest full heart) instead of 50%. Only if you entered the map with less than 75%.

- Rocketeers no longer have full explosive resist. They now take 1x damage. (Both variants of them) For those who have fought against Rocketeers, rejoice, for they are hard to hit with explosives, but at least you're rewarded for it. :P

- After looking at LPs and gathering feedback, plus other things; some enemies in Gate 2, 3, 4, and 5 have had some HP adjustments. There's quite a few so I won't list them. These adjustments range from (-30 to +30) most that I touched went down a notch.

- You may note that as of this version, the skill and equipment relating to the X-Buster have changed values. These provide the same bonuses as before, but the base charge time (with no skill/equipment benefits) has been reduced from 45 to 40 frames.

- After completing Gate 1, the teleport menu will have a notice when highlighting it in the pause menu that should help players better understand when it's available.

- A few minor level edits for Gate C, Mountain Temple, and some Gate 4 areas.

- Fixed an Assist Mode item grabbing exploit. (Thanks to this guy for being a cheater and finding this.)

- Fixed a bug where the player could unlock the MMX ability set before finishing Gate 4.

- And of course, you know what else was added somewhere in the world. I'll give you a hint, it has wings.

1/31/2016

A Patch That Patches

But what does it patch?

Patch Notes (1.0.1.5)
- When choosing 'Retry from last save' or 'Return to title screen' from any menu, a confirmation menu will pop up.

- Unreal Guy now has his own volume slider and a sound test for it.

- Dead Hand Hands (the spawns) HP change: 350 -> 300

- Jerry and Claire can now have their own hat.

- Engaged Intel(TM) Bird-X 212 Bird Rendering Drive, for 2.5% better wing vectorizing and spline reticulation.

- Added approximately 13 new birds!

This patch is primarily to add the first entry up there. This should help out with those menu mishaps that cause players to lose progress.

1/26/2016

First Post of the Year

Edit: Download links restored. We're all back to normal now. Plus there's a new hat!
Also there's a bug in version 1.0.1.4. It didn't add any new birds! Lets pretend 1.0.1.3 doesn't exist. It's technically the same version as the newest one, except that a single string was edited. So if there's ever a version 1.0.1.5, which I mean, come on, there will be, we all know there will be. It'll have like... 13 new birds added. Because FF13 has 2 sequels. If you add up all the numbers in the previous sentence, but count each digit as its own number, and add that with the version numbers below, that's 11, but if we add 2 more to that because we derive that from the fact that we're getting numbers from 2 different locations, we have 13, and that's why 13 will be the exact amount of new birds in the next patch.

Patch Notes for Version 1.0.1.2
- Added menu teleport options to two more areas after they are completed. (Won't say which they were for avoiding spoilers for those still making their way through.)

- Added a new option to turn on a death counter on the bottom-left of the screen. It can be found the Display segment of the options menu. (Someone on RobinLSL's LP mentioned this would be useful for LPs that do edits, so the viewer could keep track of elapsed time.)

- Added a new feature in the Graphics segment of the options menu. You'll just have to go see what it is. If you don't giggle when seeing it, you might want to go find your soul.

- Fixed a few wrongfully displayed resist types for enemies that dynamically change theirs.

- Fixed the map header from constantly displaying even after losing on a map.

- Fixed many tyops. (I didn't fix the typo in these patch notes though.)

- Fixed the issue where there weren't enough birds in the game, so I added more.

Video Games in the World
A few weeks ago, I was gifted a game on Steam just out of the blue... no really. This game was Pony Island, not to be confused with this Pony Island. Although if breeding ponies is your thing and you've always wanted to do so, the second link is for you.

The first link is a game that's not actually about ponies, check the trailer, or really, just don't because it's kind of a spoiler. For $5, I believe it's worth your time. I mean really though, it's called Pony Island and it's not about ponies, you should definitely get it. I know what you're thinking, 'I hate ponies.' That's what's so great about this, it's not about ponies, yet its title makes you think it is, like a misdirection. That's actually not the reason you should get the game though, but really, you should do it.

12/31/2015

Prototype Post (Ver. 1.0.1.1)

Edit: I can never not use a solid state drive again. Everything runs so much better.

This patch is simply a few small things like fixing the HUD. The main reason I'm sending this update out now is that this hard-drive is failing. (Or I just need to do a clean install of windows on it.) Luckily if it is truly dying, I just got a solid state drive that I've yet to install, so the timing on that is pretty great.

No worries, I always back up my project files. I just want to make sure that, in case I don't get around to reinstalling GM8.1 on the new drive any time soon, that those little things were addressed for any new players. (Because most of you reading this have probably already played through most of the game by now.)

Stuff
GM:Studio is great and definitely would have alleviated some of the issues that were in DT3, or more specifically would have made development easier and smoother. Things like setting up customizable gamepad controls would have been as straight forward as the keyboard counterpart, but in GM8.1, its gamepad support, while there, isn't as well done as Studio. As for the next project, I'm still not quite sure what I'm doing next. Prototyping various ideas has been most of what I've been doing in game stuff. It's getting narrowed down though.

Some of you may have caught me streaming an old game I had made roughly 10 years ago and I have gotten the question about why I don't host it as a download here. To be honest, because I feel it's overall, very shitty, and I don't feel it's worth anyone's play time. Its been entertaining streaming it though. I'll start posting on twitter when I begin a stream of the game. We're getting close to the end on stream, and there should only be about 3 or 4 more streams, depending on the length of time I go.

12/10/2015

Strangeness (Ver 1.0.1.0)

Edit: Yes, I'm aware that the new HUD element is placed behind the water doobally-do HUD thing in the desert, that'll be corrected in the next patch, whenever that is.

Patch Notes (Version 1.0.1.0)
Quite a few changes and additions this time. And a new play mode!

- When the following locations are completed, you can teleport to their starting room.
  - Mountain Temple
  - Displaced Construction Site
  - Magical Castle

- You will now start with full ammo for all weapons upon dying... because I'm merciful.

- There is now a new HUD element displaying which Ability Set each character currently has equip. This will not display unless both characters can equip at least 1 of their 2 main abilities. (And does not display during the Ch.16 event.)

- The boss at the end of the Magical Castle now has a sound effect for his large laser attack. (See note below.)

- The equipment items [Mystic Dagger] and [Blessed Vessel] had their debuff effect reduced from 50% to 20%. (This was actually in the previous version, but I did not note it, so I decided to arbitrarily note it now.)

- There is now a new mode called [One Hit Kill Mode] where you die in one hit from everything. This can be paired with Nightmare mode if you really don't like yourself. The game will inform you on how to unlock it the same way it does with Nightmare mode. If you've beaten the game once, then you'll have this displayed the same as nightmare mode already.

- There is now a new record that counts how many birds you have seen on screen.

- And of course, more birds! (And a new pointless map on the north-west side of Central City.)

Other notes: There were 2 new sound effects added for this version, so an extra link is provided that has these 2 new sound files. They will be hosted on my dropbox only, as I'm not going to clutter up the host's ftp with these sorts of things. Just place these in the Sounds folder and boom, you're ready to go. (I also included the updated air bubble sound, which you can replace if you'd like.) These new sounds are not necessary, but for extra clarity on a late game boss, I recommend them.

Non-DT Stuff
We got up to 75F here and it's December.

11/26/2015

On Time (Ver 1.09)

Patch notes for Version 1.0.0.9
- Mario stomping now has consistent rules across all enemies. (A few of them you'd fall through if you had taken damage.)
- You can now turn around while in the ducking state.
- Taking damage and/or changing characters/abilities will no longer remove your charge level.
- You can teleport out of completed Gates. (Gates 1 - 5 anyway)
- Jerry's Fuse Bomb explosion range upgrade change: 3% -> 4% blast radius increase per level
- Claire's Morph Bomb explosion range upgrade change: 5% -> 7% (same as above)
- Claire's Hair Whip now starts with 5 more power and a bit more extra stun time.
- Note: There is no need to start a new save for any changes. Everything carries over.

- MORE BIRDS!! There's even a new bird type on a few maps. (Purely aesthetic.)

11/10/2015

Up Next and (Ver 1.07)

Edit: There was another change in this update that I forgot to mention. Achievements now have clues, but the game has to have been beaten for those clues to show up. Starting a new game or reloading your save after completing the game are both valid options.

Its been a few days past the one month anniversary of the DT3 release. I figured wait a few days after the anniversary considering how long it took for the game to come out after my first projected release date.

With the anniversary comes a small patch that doesn't really do much. Yay!
- It makes a few minor level design adjustments for quality of life purposes, but nothing really gameplay changing.
- CV Heart pickups (the heart energy restore ones) now recover 5 hearts instead of 3.
- Actually here's a bug fix. I found a piece of ground that had no collision... It has collision now. If you saw the stream where I was playing Gate 3, then you saw that bug and saw it fixed on camera. OH MAN!
- Birds, so many birds. Like lots of birds now. SO MANY OF THEM!!

What is Zephyr Doing Now
Mainly playing video games and trying not to open the DT3 project anymore. I've been prototyping lots of things. I've messed around with making physics work in GM:Studio. I got a multiplayer network test that works. I might combine the two and see if I can reliably sync multiple clients with a bazillion physics objects everywhere. It'll succeed, but there's a 99.9% chance it won't be used for anything other than personal amusement and experimentation, especially considering the next thing I want to do has nothing to do with physics based gameplay. Multiplayer stuff, yes. Even though right now it may not be THE next thing, but I am experimenting a lot with getting multiple clients to sync up.

If I do go the multiplayer route, a bit about that. I've mentioned this before, but I'm a huge fan of asymmetrical gameplay, wherein multiple players (in my case, two) have differing play styles and are working together toward the same goal. The game Evolve does this really well. Planetside of course is another. (Which is totally free to play... you just need a fairly decent computer to run it. By the way, play on the Emerald server.) I've had a few ideas on multiplayer games using the above thing for quite some time. One of them involves a bird. I'll just stop there.

I've recently gotten into Life is Strange, which is super great. It centers around this girl that gets the ability to reverse time. It's primarily a story based game where you reverse time to change the outcome of events to your liking. So far, changing things has certainly had an impact on future events. The other game is Yoshi's Woolie World, because I like the yoshi games. (Though some of the recent ones have been less than... decent.) Woolie World is super adorable. I play it whenever Jeremy is around so we co-op it.

I just mentioned 4 games to you guys, go play one of them, preferably Life is Strange, because it's great.