Edit: (May 22, 2011) Slaix mistyped the url for the blog and came upon this. I laughed.
Edit: (May 21, 2011) All the ability sets except for one are set up. (Small nuances aside.) One was removed, or rather replaced today. All the sets have distinct advantages and drawbacks based on each other, but the removed set didn't flow well with the others. The set in question was a Contra set. It doesn't mean I won't have a Contra themed level though. The replacement has been decided and is being coded now. It looks good on paper, whether or not it actually plays well with others is another story. I'll know very soon.
The bad fan is me. I was generously given a copy of 'Viewtiful Joe: Double Trouble' this last weekend and I didn't know it was the third game in the trilogy. I saw the title of the game and assumed it was another spin off to the series like Red Hot Rumble and didn't research on it. This whole time I had been looking forward to finishing the trilogy and it was out THIS WHOLE TIME!! >_< As soon as my roommate lets me use his DS, I'm going to play it cause I'm cheap like that and I don't have a DS of my own. Viewtiful Joe (along with most of Clover Studios games) is one of my favorite games of all time. My top 5 if anyone is curious are:
1. God Hand
2. The Legend of Zelda: Ocarina of Time
3. Viewtiful Joe / Okami
4. Yoshi's Island
I'll start off with giving screenshots of stuff. Yay!
Both shots actually show works in progress. The first is of the abilities menu which displays info about your eh... ability sets. :P As you can see they have levels per ability and level up the more you use them. (I think I said that in a previous post.)
The second shot is the skill menu. (or Spend AP as shown ingame) It's pretty self explanatory for the most part. The red circles are locks and are unlocked through story progression. The skills attached to the locks are not only unattainable but what they do are also obscured until the lock is undone. All the locks must also have a point or two in the skill they are linked from to unlock as well. The blue ones are the unlocked ones.
So there's a little bit to look at and speculate on for now. The way it is planned out, the player will not be able to max everything out by the end of the game unless they go for the extras. (Or grind, but who does that?) :P
All of the writing is almost done and I think for those of you that want more story focus will enjoy what I have prepared.
I got a chance to play a really obscure PS2 game this last weekend called The Red Star. It was shown to me by a friend. (Same guy who gave me Viewtiful Joe.) If I had heard about this game online or seen it on the shelf, I may not have thought much about it considering it's based off a comic book and I generally have low expectations for licensed games. But seeing how said friend has the same taste in games I do and highly recommended it, I knew I was in for a treat. It's an action game mixed with shooter mechanics (think bullet-hell). Generally the levels with the (sometimes) swarms of enemies are brawler action based, where the bosses change to bullet-hell. It sounds like it's a genre mix gone wrong, but it actually blends together rather well. It's a difficult game and if you're not good at bullet-hell games, you may not enjoy it. Then again, if you're here and playing DT, then you'll probably enjoy The Red Star.
I really shouldn't let the licensed game fact get in the way of my first impression of games (or anything). Getting past that sometimes reveals rare gold mines. Like this game or the new My Little Pony. (Yeah I know, I slipped in yet another mention of it.)