Edit: (October 27, 2011) Just want to let everyone know that I'm not dead. Everything is going great. As I said, not much work was done on DT3 between now and this original post, but November will speed it up... until the 20th when Skyward Sword comes out. I'm going to be playing the hell out of that. And we're lucky I'm not getting Saints Row 3 when it comes out. I could play that game forever. Anyway, I'll make a new post in a few days, talking about some new stuff for DT3.
Well GDC was tons of fun and awesome. Always a great experience with great people that generates a lot of fun memories and stories to tell. I didn't attend any talks this year though since I was working at the IGDA booth on the expo floor... that's as far as I'll go with my stories though. Oh wait, business is good.
Production will still be at a stand still as I'll be out of town for a few days again and after I return, I'll be fairly busy. I'm foreseeing DT3 being put on hold till about early November, though I'll be able to devote a bit of time to it here and there, just not much. I only announce it so if you're following close to check out the demo of the first 3 Gates, you know what the hold up is. Oh, and to say that this will be the last post this month, so check back in November.
As far as DT3 stuff goes, there's not much I want to report on it. The enemy scan window now shows the maximum amount of money that can be dropped. And... that's all I want to say at this time. :P
Yeah, check back early November and till then, have fun. Also a new My Little Pony episode is airing today.
Another Game Recommendation
I recently found out about an interesting game called Descend the Beat. I like to describe it as a musical puzzle game, not to be confused with a rhythm game. I got a chance to play it during a launch party at GDC and had quite a bit of fun with it. Of course since it's somewhat of a musical game, it's got a sweet awesome sweet soundtrack. If you like fun, upbeat music, and puzzle games with a lot of depth, definitely check this game out.
The interface and controls are intuitive and easy to grasp. You have a 5 by 5 tiled board and blocks are thrown at these 25 spots on the board at varying speeds. When they're on the board, you can move the blocks in 4 directions. (90 degrees) However, each of the blocks can only be moved a certain number of times, which is marked in different ways depending on the current block (graphic) style. The objective is to fill an entire row (Tetris style) to clear it. If the blocks stack up to the 8th row, you lose. Pretty simple concept to grasp, but there are a few other nuances. When you move a block, it slides till it either falls down from its current row, hits the edge of the board, or another block. If you move a block that has others stacked on top of it, the entire stack is moved and if it falls or hits the edge of other block or stack of blocks, all but the bottom block will continue on.
There are a few game modes such as; A Tetris like Arcade mode where you play till you lose. A challenge mode with a number of challenges each with specific goals that slightly change a few gameplay aspects. (I was able to beat one of their harder ones at the launch party and got a t-shirt for it!) Then an expansive puzzle mode that starts to get incredibly deep. The idea being to get rid of all the blocks, no new ones fall.