It will be a later post that goes into a thing that my brother's wife does. When I told her I'd give her section of the internet a shout-out here, she asked if I could wait about a week. Seems she's getting something set up and wants attention directed to that... So onto stuff.
I've made another feathered friend at work. This one is a younger male who has seen me give out food. Last week, he was standing next to a tree as I was walking by. I noticed him there, so I stopped to toss him something. As I brought out the small bag that I keep the food in, to my surprise, he started approaching. I had seen this particular bird once before, he has a nifty white stripe straight down his chest, which is one of the ways I've been using to identify him. The other way is easier though, like most of the birds at work that I recognize from a day to day basis, he has a unique personality that I'm able to see.
One thing he does differently is grabbing food midair that I toss to him, most others will shy away momentarily. He'll come very close, and each day, he seems to test just how close he can come to me. At first, I was a bit worried that he might be doing this with everyone, but it turns out he flies away when other people get close, usually retreating to a tree. He hasn't taken food directly from my hand, but he comes closer every day. Today, he followed me around a bit. While he won't let me come TOO close, he's never flown away like most birds.
Back when making DT2 and writing up DT3's story, I knew right away what/who the villain would be. The short roadblock I ran into was what sort of role I wanted him to play. Such as whether he needed to be active with a constant presence or staying within the shadows and manipulating from there till the final showdown, like how Ganondorf is in the Zelda series. When thinking about what his motives were and the methods he'd use to achieve his goals, it was becoming increasingly clear to me that he'd need an active role. However, he takes a passive role for quite a large portion of the game, about 2/5 of it actually, so I suppose he changes throughout, at least in how I use him in the game.
I've been sitting on a rather large update for DT2 since its last patch. It's almost 2.0 type worthy I'd say. I don't want to release it yet though, there's a few things I need to make sure I didn't break, which won't take long. However I'm very close to finishing up a large milestone for DT3, so once that's done, I'll go and check DT2 for errors once more. The update fixes a lot of issues that people have had, which overall, has made the game a bit easier to beat. Which I prefer for DT2. Most of the difficulty, I wanted to come from trying to 100% it. The final level did change a little, but it still has 99% of its original difficulty intact. Sector 5, Room 2 got most of the change. (Not that last part, I love that last part.) :P Damage has been reduced for most enemies as well.
The milestone is finishing up all the content for Chapter 8, which somehow ended up having almost as much gameplay time as Gate 3. To me, it has the best levels in the game so far, the first Fortress stage easily being the best of them.