Is wind. One of the more prominent Gate 6 locations is a wind level. Wind is fairly hated from what I've seen, aside from raocow, who we all know just absolutely loves wind. For wind, I've found that for it to work and not be frustrating, it needs to be consistent. For my level, I'm allowing the player to have some control over it. In its current iteration, it affects the player a bit more if they're in the air than if they're on the ground. It will never have multiple speeds though. The main thing the player controls is if it blows to the left or right. For parts of it, I'm leaving this up to player preference, but there are places where this will be used for puzzle solving, so one direction may be required at set times. There's a few places where wind blows upward as well, but that's not used as much as the horizontal wind. There are also effects put in place, much like the underwater fans in the demo's chapter 8 mountain dungeon, to let the player know where wind is going to affect them. (The horizontal effect is typically covering an entire map for this area.)
Stuff That Pisses Me Off
A bit of a rant here.
If you're not aware of King.com and what it's doing, you should be. They've been attempting to get a trademark on words such as 'Candy' and 'Saga' so they have no competitors for their products. Won't go into much detail here as the link here and a quick google search can give you all the info you'd need.
Other things they've been doing, shown here.
The above should anger you, I understand corporations look after their own interests, but this is way crossing the line. If you're playing anything from this company, you're supporting the enemy.
Next blog post may be devoted to other games entirely.
In other news, the bottom quote is completely relevant and I said I'd quote it.
"I'd rather play Dark Souls than Ninja Gaiden 2."