|There's that young male grackle from before. His darker feathers are coming out.|
I'm getting to the end of Chapter 18 content, which means just two more and I can finally move onto the final stage of development. That is making the game more presentable and fixing all the things that I know will bother people. The game won't be perfect, and I know bugs will slip through. I'll be doing my best to minimize that of course. There's going to be a point where I'll just have to say, "I'm done and I need to move on." I don't know what that point will be, but it'll happen.
Sound is the biggest thing missing from the game. A lot of sounds simply aren't there, or sounds aren't final. There's a video posted below that showcases sounds not being final. Jerry fires off the Shotgun Ice that uses the X-Buster sound as a placeholder. Little things like that.
There's a lot of little effects that still need to be put in. During DT1 development, I was afraid of using too many particles because I kept thinking they would lag the game, so effects that requires a lot of little particles didn't happen often. The thing is, those kinds of things did lag DT1 when I tried them. There were two reasons, my particle system was incredibly inefficient. I was using code that took more cpu time when there were far better options. The other reason is DT1 started on Game Maker 6.1, whose interpreter and sprite drawing functions weren't even close to how fast they are now. Game Maker has improved a ton since then. Frame rate was a thing in DT1 both because GM 6.1 wasn't very fast, and my coding practices were far worse than they are now.
I've been slowing adding in bits of sound and visual effects here and there, but I really haven't devoted that much time to them, because the rest of the game has just been more important. When all the game's content is set, I can then see exactly what I need in terms of sound and improved visuals.
Here's a video, the video info on youtube has more info.