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Almost Done With Another Big Segment

These were taken last week. The young male grackle is getting bigger and his dark feathers are coming through now. He's not very aggressive and is very shy, unlike the younger female grackle that's closest to me in the second image. She ate out of my hand yesterday. I'm a bit apprehensive about the younger grackles eating straight from my hand because they lack self control and get a bit too excited; which results in them biting my hand instead at times.

They may look unhealthy, but that's just how younger grackles appear.

Chapter 18
I have one more map to finish/fix up for Chapter 18 and everything will be done there. The end of it is a short segment that is pure platforming. No gimmicks and no tricks. It feels weird to go from what Chapter 18 was, to a basic level, but it all feels pretty good. It also sets up something that I feel is going to be pretty awesome in Chapter 20.

I was going to have the support bots show up in Chapter 18, but with all the things presented there, I felt it would be better to push their reveal back to Chapter 19. The new groups of enemies introduced have some nifty and complex dynamics that Chapter 18 didn't even fully cover. They're the group that the player is playing against most of the time in these final chapters. There's still a small number of them to be revealed after this as well. The support bots can make even the most simple scenario into something far more complex. I have a feeling that they'll probably need to be scaled back a bit, but I'll see how the testers feel about them. They've been ready for a super long time so finally coming to the point to use them is pretty nice. I mixed a single shielding bot with a group of two Rocketeers. (That thing you saw in the latest video.) That situation was scary. If you don't know or remember from previous posts. A shielding bot can pick an ally of its faction and shield them, causing that ally to be completely invulnerable. The bot has to be close to its target to shield them. It's not this specifically that makes them hard to deal with, it's how they prioritize targets. The healer bots moreso. Luckily the support bots have a rule that they cannot target other support bots. I tried them without that rule and... fuck that.

Useless Info About DT3
- There are more boss fights than DT1 and DT2 combined. I'd say for the most part, they are all better.
- There are more event flags in the pre-end game chapters (1-15) than DT1 and DT2 combined.
- The Gate G (Gate 6 Nightmare level) boss has the most HP of anything in the game, but can be defeated the quickest. (To my knowledge.)
- It should also be noted that the Gate G boss will result in so much fan rage, which delights me greatly.
- There are over 100,000 lines of code.

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