So I didn't do this with the last blog post. Since I have a new computer and can record again, I wanted to upload something. It's nothing special, but here it is. All stuff that wasn't in the demo, but no story spoilers. Yay for being able to record again!
I finally got around to finishing Amnesia and I highly recommend it if you love horror games. I think I'm one of the last few who hadn't played it that was into horror. It actually got to me unlike most other horror titles. The only other games to really freak me out were the Silent Hill games. I'm into the horror games that get into your head, where the game doesn't actually have to put you in danger, but makes you think you are. Where you don't want to turn around, because you're afraid something might be there. Amnesia does a really good job of this.
It's a game that I actually preferred to keep the lights on, which I don't like doing with these games. This is the first horror game I've played on a PC, at least with headphones on. Most of the time, I'm on a TV, 10 ft. back with standard speakers. I find there's a different level of immersion when you're right in front of your monitor with decent headphones. The sound in Amnesia was phenomenal. When timed with the subtle actions in the game, it was chilling.
Your character has a sanity level. (Like Eternal Darkness.) When he sees unsettling things or is in the dark for too long, his sanity drops. Staying in the light, progressing forward, or solving puzzles would keep it up. Staying in the light, however, means that you can be seen. When your sanity drops too low, your view blurs and the controls become slippery. If he continues to decline, he'll simply fall over for about 10 seconds and will only crawl, mixed with a high pitched sound that cuts out the rest of the audio in the area.
I've found it's scarier when you don't know what's chasing you. The unknown is always more frightening, and Amnesia was well aware of this. Simply looking at the monsters in the game will blur the view and drop your sanity significantly. There's a section where you have waist high water and of course something is in there. You can't see what it is, but you know it's moving around as you can see the splashes and hear it as well. Sometimes a shadow will follow you, which of course, that is hardly visible, but you know it's there, and you know you have to get away from it.