There Came An Echo
Edit: (Same day) Look below.
I'm getting even less creative with post titles.
Ever since I accepted Slit08's challenge of doing a no damage run of 'Think & Act Fast' others had latched onto seeing that happen too. I had done it way back during its first creation, but I don't record my playtest sessions. Well here it is. 33 attempts of agony and despair only to realize that it is completely impossible to do. The video will definitely prove to all the haters of that map that they were indeed right. Wait no, that's not what it does.
Super zoomed out look at T&AF. |
There will be more videos posted periodically now. I need to learn to project my voice through the mic better though. My voice tends to trail off and that's not the mic's fault, I just suck at talking apparently.
DT3 Stuff
So here's a screenshot.
This is a really boring screenshot. |
This is a work in progress shot of a new desert zone on the mainland. In the final version, you'll actually (like most places) be able to get a sneak peak of this area very early on, as it connects to the Magical Hills. (Area east of Central City.) In this, the player will have to contend with the heat. If the player doesn't find a water source after a certain amount of time, it's game over. Of course, for gameplay and plot convenience, there will happen to be various pools of water that one can hop into cause deserts totally have random pools of water just strewn about. This is another 'feature' from a game I made way back in the day.
Another thing that game had was a snowy level that used this same mechanic, but with keeping warm instead. The player's temperature would rise much slower, and hostiles tended to hang around the campfires where you would have to stay warm for a moment, making them somewhat confined combat areas that you had to fight over. That effect wasn't achieved very well though. In that game, having the character temperature reach an extreme wasn't instant death like in DT, but HP dropped at an extremely fast rate.
Slight Content Cut
This isn't nearly as significant as the other, and if it wasn't mentioned, no one would even know content had been cut. Throughout the game world is a place called the 'Cave Network'. One of the entrances can be found in the demo, though it had nothing in it. It has 4 entrances, and although they are all connected, all 4 must be found in order to fully 'complete' its challenge. Each entrance had a few set of challenges before the connection to the rest was made, eventually the place can also act as another way to quickly get around the world. The number of entrances has been cut to 3.
The reason one was cut is it doesn't have a place in the set of challenges I have set for the place and is redundant. One focuses heavily on platforming, another on combat, and the last on puzzles. (Mind and math puzzles, no worries, we won't get too crazy with that.) The fourth was going to be exploration based (and have a mix of the 3), but this is very unnecessary to have. The entire game has this focus as well as the fifth Gate, which I'm sure you all know about. Exploration can simply be blended into the other 3.
An Article
This article.
I found what he said interesting and true of not just shooters. This is the feeling I had when playing Brawl after coming from years of playing Melee. A lot of the skill and competitive aspect that I loved in Melee was sadly missing from Brawl.
1 comment:
"33 attempts of agony and despair only to realize that it is completely impossible to do. The video will definitely prove to all the haters of that map that they were indeed right."
Vindication! :D
I had assumed the fireball circles looked something like that, but I don't think it's ever something I could achieve. Having to double-dash into immediate bunny hops with perfect timing while concentrating on the color shifts is just too much for my brain.
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