Edit: (11/20/2013) It's the Planetside 2 first year anniversary. On that note, if you tried the game and were turned off from it due to it running like shit, I recommend trying it again. The game has had a huge overhaul on its back-end and has improved its performance for nearly everyone, and they're doing 2 more, smaller, optimization passes on the game. It's also going to be on the PS4, again as a free-to-play game, and you won't need PS+ to play it.
The other day after shopping, I found about a quarter of a burger left outside. Well the top bun anyway. It had been out for awhile, which was made apparent by the bread being hard. I saw a grackle close by and tossed it over to her. She happily skittered over and grabbed it. That happy mood was quickly replaced by very visible frustration at the bread being hard. She shook it and threw it on the ground twice. I waited and watched to see what she would do next.
One thing that grackles know how to do is put hard food in water to let it soften, such as dog food. However, bread can be a pain in the ass for them to eat when it's wet. There were plenty of puddles around for her to use, which I figured she'd use, but that's not what she went for. Instead, she grabbed the dried bread and flew in front of a parked car, then placed the bread in front of the left front tire. What's interesting to note is the setting is a parking lot, so there were plenty of parked cars around. She didn't just put the bread in front of any random car though, she chose the one car among the rest in the area that had someone sitting in it.
So after putting the bread in front of the car, she went to the side, looked up at the car, and started chirping at it.
Short segment here. It's worth noting that when playtesting, I don't ever use healing items. If I can't get through a segment without the help of healing potions, then the level has to be edited. (Technically I have to be able to perfect run a segment, but when doing a full run through an entire area, that is disregarded due to human error. The healing potion clause always applies though.)
I've mentioned that DT3 will be the last fan-game (or game with sprite-rips) that I'll do. It'll also be the last of its scale that I'll make, at least alone anyway. DT3 is massive, its main quest is definitely bigger than DT1, and that's not mentioning DT3's side content. This isn't necessarily a bad thing, but it would be a lie to say this wasn't an oversight. I prefer smaller games honestly, both in playing and making I've found. Really, I think games should be smaller for the most part, MMOs aside. I feel games typically explore their gameplay well enough within 5-8 hours. The rest seems like filler or copypaste content. DT3 isn't any different, to be honest. I've tried to bring something unique to each area, and not just in the visuals. If I were in the mindset I am now 2 years prior, DT3 would be a bit smaller, but at this point, it would hurt the project to cut it down. It certainly explores each of its Ability Sets extensively, especially on the end game chapters.
On the note of games being shorter, this is a huge topic, and not one I know how to fully address. In some cases, more content can be better, even if it's more of the same type you've come across before. I'm pretty sure we could have gone without level... we'll pick 5-2, or 6-1 in the first Mario game and it wouldn't have felt any different than it did... or would it? It's hard to really figure out, “Is this better with or without this content? Does it add anything to the experience? But does it take away something without its presense?”
I know if I were to start cutting existing content, the Sky Castle in Gate 3 would be the first to go. Next would be a few misc. maps in Gate 2, and I know of 2 or 3 maps in Gate 5 that I'd remove. That's speculation though, I'm not removing existing content that currently works.
Chapter 14 is getting fairly close to being done. Just a few more gameplay scenarios to script and it'll be ready.
As for unique content for each new area, the end game certainly does this better than the rest of the game.