You ever had those moments when you see a spider or another kind of creepy crawly on your desk and then it runs behind something out of view? Then every time you feel any movement on your arm, no matter what it is, you quickly look down at it thinking, "OMG IT'S ON ME!". That's me right now. There's a medium sized dark colored wolf spider somewhere on my desk. I have no idea where it is. Last time I saw it, it went under my laptop, or at least that's what it appeared to do. (It wasn't there.) I'm just waiting for it to jump out at me, or at my hand on the mouse, at any time now. If this post feels a bit edgy, this is why. WHERE IS IT?!
I'm happy with how DT3 is coming along. It's going even better than I hoped actually! The Mario area is almost complete. Sorta... the first pass is almost complete. Once all the levels are laid out and all gameplay necessary assets are in, I'll be going back through the entire thing and making things pretty with background effects. Clouds, birds... Jerry and Claire's bantering, and more humor. The main enemy type that you'll come to love/hate are the Bros. Hammer and Fire, I removed the Boomerang type unfortunately. (omg I just saw it again... and it hid again) Maybe at a later time, I'll give them some love and put them back in, but they just didn't go well with the other two. Hammer Bros spam the sky, Fire Bros spam the ground. The Boomerang Bros just got in the way and didn't mix well with the other two. You'll be seeing a lot of these two enemy types and the dynamics between the two work really well. They create interesting situational puzzles in a sense. And their differing personalities work well. The Hammer Bros show empathy for their fellow Bros, the Fire Bros are dicks. You'll see what I mean when you get to play it when it never comes out. (omg this game is going to take so long to make.)
(omg where is that spider? O_O)
Slaix will get to experience the horrors they create later this week, since he's my bi-, err tester, whether he wants to or not. >:3 Hey, if it wasn't for Slaix and a small handful of others, levels like the DT1 Data Segment would've been MUCH harder. Remember, I can only test difficulty so much. Difficulty is the main thing that I need worked out by others. (There were a few times when I said "NO, IT WILL BE THIS PUNISHING!", but those were rare.)
Oh this song.
Slaix has actually played about half of the Mario area. He got a pretty crude version of it and the game state. (It didn't even notify you of when your AP Level increases. (Not that AP Level means much. (omg I wish I knew where that spider was.)))
I've simplified some things. I removed 2 attack types from the game. Link's Boomerang had a unique "Boomerang" attack type, which was unnecessary. Actually the Boomerang will probably be removed altogether. Samus' Missiles also had a unique "Missile" type, which was changed. It went against how the gameplay flowed and made things more complex than they needed to be. There are now only 6 attack types and they're really easy to identify and they make more sense now.
Back on the, omg this game is going to take so long to make, note. It is... really. I won't be releasing it the way DT1 was done. It will be all at the end, BUT, once the first 5 or 6 chapters are done and I'm happy with the game's state, I'll release a demo. When that's happening... I don't know. Only the first one is done. I'll end here and with a screenshot.
(As soon as embedding works again...)