|Looks like he's about to say 'Sup!"|
Ponies and Something Else
If you've followed the Internet this week, you may have come across this. I don't really know what to think of it, but I know I won't be going to see it.
I came across this thing. It's supposed to be some headband to improve your focus, thereby improving your gaming ability. My issue with this, aside from the lack on information on the site and inability to come up with reliable google results, is the way it's being advertised. Gamers haven't identified with this type of marketing for years. I think someone needs to tell these guys to get into the 21st century. That I doubt it does anything considering the site has no real data. I somewhat have a feeling this is some attempt at trolling.
Sad Cat Diary
A link is all that needs to be done for this.
I know I haven't talked much about DT3 lately. It's not that there isn't anything to talk about, but I just don't want to give away so much. As before though, Gate 5 is still going. Here's some screenshots.
It does have a few rule changes that I'll mention. The first one is that it uses checkpoints upon retrying. They utilize the same thing the Prime series did in that you will be fully healed up using one. To clarify, if you die in Gate 5, you do not restart at the beginning of the current map, but at the last activated checkpoint. Metroid's setup simply doesn't work for DT's normal style of gameplay and changing it up to match DT would remove the concept of Gate 5. This probably won't be the only time that this checkpoint setup will be used. There are two other locations in the game where this is planned.
The other thing changed is that all enemies in Gate 5 deal damage to you through your dash, which is disabled for about the first 20 minutes of it anyway. Jeremy informs the player upon regaining the dash of this change. Projectiles and traps are still avoidable in the usual method. Remember that the dash makes for a really handy and quick evasion.
To answer a frequent question about this Gate. It will not have a map like the Metroid games do. There will be a less detailed map available though. The first 2 Metroid games had no map and were of a much larger and maze like scale than this will be. It's not going to be very confusing without a map. Besides, I loved the NES days of drawing my own map. Have fun. :P
Next week a rather large update will be hitting the game. If you didn't like the base connections of PS2 and were more fond of the original game's set up, rejoice that PS2 will be moving over to the lattice. Though it's not exactly identical to PS1, it never will be and shouldn't be. I'm very much in favor of the connection change since I feel it'll greatly help the flow of combat. Before this, most bases had around 5-6 connection, this has been brought down to about 3-4. In some cases, the small outposts are now a two way connection between the larger facilities. This creates a very defined front line of offense and defense when heading toward those facilities. Cutting off the enemy is still a very viable option, and really I feel it'll have far greater benefits than before due to having fewer options where you can attack from. This definitely won't fix all the current problems with the game, but it's a good step in the right direction. The change is only for Indar right now, Esamir and Amerish will get those changes sometime within the next few months it seems. (Hopefully very soon, even though it won't change Esamir all that much.)