Edit (August 2, 2010) Updated the game, the stuff listed below are in the game and bugs fixed.
Edit (July 27, 2010) Fixed a bug where the "Dash Power" skill was not being saved.
Edit: (July 26, 2010) The max amount of Awesome Points you can accumulate is 100000, which means you can only get a double exp bonus from it. Other exp boosters stack with the Awesome Point bonus, so it is possible to get it to go a bit higher than double.
It's been almost 2 weeks since I've posted anything here so I just wanted to say that I am alive and well and that the game is still on schedule, if not ahead of schedule.
-The skill "Strategist" level 1 and 2 have been added to the available skills. It increases the cripple time by 2.5 seconds each level. The base time is 10 seconds, so that's a 50% boost. The skills cost 1 and 2 points to activate.
-Your Spirit and Element recovery speed is boosted a bit in the Data Center.
-A few more hidden maps have been added, mainly in the Mario levels. One of which can be found during your first run through the area. The other, unless you can seriously trick the physics of the game, you will have to come back to get to. Well that's of the Mario hidden maps that were added anyway.
-The amount of Internetz given by some of the chests has been increased. Not by too much, but if you have opened those, you missed out for your current save file.
The save files for the final version will be compatible with the ones out now. However a few changes will be made to it. It won't interrupt or change your data in any way. There may be another entry in the save file that will store preferences for things like starting the game in full screen as well as some other utility functions. I may also include an ini file that stores the key controls so that you can also change the controls out of game if you'd like. Technically you can now, but it's somewhere in the save data mess and isn't marked for people to read. There might be a few control presets built into the game.
The final area is roughly half way done. The very end (not the ending/credits) is what will take up most of my time to get perfect. Gotta save the best for last right? Going to make one last reference to my previous game. If you are one of the very few who have seen the end dungeon of it, then you know how I like to have final levels and battles. For everyone else, that statement means nothing.
As far as pick ups go, most of them are in the game world. At the moment of this posting, every Heart Piece is in the game, 9 Skill Capsules and 1 Spirit Aura (the boost in Spirit/Elemental energy) are left to place into the game world. The final dungeon has a few of these, mostly Skill Capsules, and unless I make changes, will have approximately 13. There will be 131 total of those. O_O