Patch Notes (Version 220.127.116.11)
- Those air stall changes from last time have had some edits, and I kinda figured this might happen.
- Jerry: 3 frames
- Claire: 5 frames
- Additionally: Options -> Gameplay: You can turn on an option that allows holding down to disable the air stall. Its been an idea ever since WhattayaBrian suggested it like... months ago? It may or may not be janky, I don't think so because down isn't used in normal air combat, but hey, how about an option instead for it. It is off by default.
- Explosive weapons leave a lingering light in dark rooms now. This is mostly useless, but it does look cool. (Some other weapons may create light effects too, but which ones? Oh man!)
- Oh man, what was that other update to this? Something to do with sound? Nah, that's not in this update. There was nothing else ever requested about new sound in the game. (But really, charging up weapon sounds is now in along with a charge complete sound.)
I was approached by a good friend who asked if I could make a game with him. It was a project that he had started ideas and designs for many many moons ago, which I had actually assisted with back in the day. Fortunately I'd even been thinking about this project recently and he had suddenly presented the project to me.
So, what is this project that we started? I can't say too much about it at this point. I did tell a few that my next project would not be a platformer. That was before I knew I'd be working with anyone else or even this game. So yes, I am indeed working on another platformer. It's different after all this time to really start on something new again from scratch. Interesting enough, I've only just started work on it and the physics/control feels better than DT already.
What am I doing on the project? I'm the guy coding most of it. I told my friend if he didn't want to touch the code, that I'd be fine with that. Although he's been jumping into the code too, so yay. (I get it all organized though.) He's doing the writing and like, tons of other things. (Yay, someone else is writing, and he's actually done a lot of writing.)
I've worked with him on things before this and he's also a very self-motivated dude. I've no fears of him bailing on it, especially since most of the project is from his design, as far as characters and the world go. (The characters are adorable.)
But platformer doesn't say anything! So he's a big fan of 'Mischief Makers.' Many of you might be familiar with that. It's an old and pretty great N64 game centered on grabbing and throwing. That was his main inspiration for the project and as a fan of the game myself, I had no issues jumping on the project. It was pretty easy to spot the game features that were certainly inspired from Mischief Makers. There's something to do with pie and cake in the game, apparently. Also yes, I will put a bird somewhere in the game. A piece of cheese may end up somewhere too as that's one of my signatures that started way back when I used to make Unreal Tournament levels. In all of them, I hid a piece of cheese somewhere.