Edit: (July 31, 2013) A new post will be posted in a few days when I am back in town. I wanted to get a post up yesterday, but there's a video along with it and I didn't have the time to edit it.
I was wondering if it would happen or not and it did. A grackle jumped on my hand. This one got friendly really fast, it was only the previous day of this event that she started approaching close enough to eat from my hand. A picture will come if I can ever get one of this. Most of the grackles shy away from the phone. We'll see about this one though, she's got no fear. She jumped up to my hand while I was getting food out for her and waited, impatiently, but waited nonetheless.
Also picked up and moved a very young grackle, was no more than 9 days old. It looks like it fell out of the nest a few days too early, but it looked really healthy and had no injuries. I sighted the mother feeding it on multiple occasions. I just relocated it a few feet to a better spot, where it scampered off into a bush. That's a much better place than out in the open. The mother still came down into the bush to feed it, so yay for that.
Musics
So if you've followed ocremix for the last few thousand years, you'll know they've been working on a huge album for Final Fantasy 6. Originally set to be released last December, it was released just a bit ago. You can get the whole thing here for free. Been listening to it and so far it's excellent, and I've still got a ton of tracks to go. As a player of DT, you all have no choice but to go and check this out. I found Smooth McGroove's theme this week to be very appropriate. This is a good week for video game music. Oh yes, the Opera House song is divided up among 3 tracks, and that whole set is quite a listen. The Opera Sequence itself being super amazing and impressive.
Rogue Legacy
So Jeremy found something to distract me from DT3. As if I don't have enough for that all ready. This game called Rogue Legacy. You can get it in that link or on Steam. It's basically a 2D side scrolling platformer rogue-like. You take control of a character to go through this castle full of the undead and traps in search of something you're not sure of yet, but there's loot! Inevitably, you will die. You are then brought to the title screen. But this is only the beginning of how amazing this game is. You choose 1 of 3 randomized characters, all with various perks and drawbacks, and at times, quirky traits... such as being gay. (I don't think that trait actually does anything, but I do smile when it's there.) The flavor text being, "Fan of the ladies." (Or guys depending on that character's gender.) Another being irritable bowel syndrome, which always makes me giggle far more than it should.
Anyway, this character that is chosen is the next heir of the previous character that just died in the castle. There's a skill tree that you can upgrade using money found in the castle. These upgrades extend to every character you use. After all that, you're brought back to the entrance to the castle. Upon entering, you'll notice that it isn't the same as before. Every entry causes the castle to randomize rooms and layouts. This game gets a huge recommendation from me. You really gotta play it to feel how well it's designed.
7/02/2013
6/25/2013
An Assortment of Time
My current job isn't bad.
I'm lucky to have good managers and people to work with. The job
itself is easy and fairly boring and customers are of course horrid.
The perks of my position is quite a bit of solitude, at least in the
sense that people leave me alone. People tend to piss me off, so not
a bad thing. However, I'd probably hate the job completely if it
wasn't for the birds being around. I've gone over lots about the
birds there that I don't think I need to go into another story about
them for this. So my question; Is there something like the birds for
you at work that keep you going back? (Other than a paycheck.)
Those Moments
There are times when
developing where I find myself just staring at the screen. Despite
knowing exactly what needs to happen next, nothing at all occurs. The
next line of code just hangs there without an end, or that map
remains an empty void. It's 1 in the afternoon and I've got lots of
things set out to finish for the day, lots of high hopes. I look at
the clock and it's suddenly 9 in the evening, so I look back at the
screen, a single line of code has been finished. And then I'm angry
with myself for wasting time.
Ever had one of those days
where you can't get anything done? I'm not exactly sure what causes
this loss of focus, but when it does occur, I know it's time to stop
what I'm doing and give it some time before returning.
6/18/2013
Overtime
The birds following me around have become a thing for the customers at work. Apparently it is now well known among those that are returning customers. Also my manager knows... and doesn't care, even though he doesn't like the birds. +1
Another partial written post and the rest being done through video.
Another partial written post and the rest being done through video.
6/01/2013
A Video and a Game
First up, this was just finished yesterday by a friend of mine. He worked hard on this, and its got an original score for it as well. His blog has been linked before, but as a reminder, it can be found here.
Game Download: Dolphin Squadron

The way you play is you gotta weaken your target and once you've done this, you suicide ram into it! Download link and a trailer are above. You gotta try it out to really understand it, but it's lots of fun.
DT3 Video
The rest of this is in video format.
Game Download: Dolphin Squadron

![]() |
| Click to enlarge |
The way you play is you gotta weaken your target and once you've done this, you suicide ram into it! Download link and a trailer are above. You gotta try it out to really understand it, but it's lots of fun.
DT3 Video
The rest of this is in video format.
5/20/2013
Big Anniversaries
My bird has learned a new trick. When he sees me inside the store, (as rare as that is) he'll wait outside the front doors for me. Luckily he has never attempted to come inside, though all I'd need to do is get him to follow me out if that ever occurred. I doubt he will, he seems very content with the outside.
Today is the 10th year anniversary of the best mmo ever made. That being the original Planetside.
No screenshots this time, this is mainly an announcement that I may do another video soon.
Although before I close this. I'd like to ask all DT3 demo players. (Or even if you didn't play it and are familiar with the other 2 games.) If you could add/remove/change one thing in DT3, what would it be?
Today is the 10th year anniversary of the best mmo ever made. That being the original Planetside.
No screenshots this time, this is mainly an announcement that I may do another video soon.
Although before I close this. I'd like to ask all DT3 demo players. (Or even if you didn't play it and are familiar with the other 2 games.) If you could add/remove/change one thing in DT3, what would it be?
5/16/2013
An Assortment of Stuff
My bird likes to fly super close, he's almost flown into me on 2 occasions. It's a good thing they can course correct really fast. He really likes to land close to eye level now too, him and the bird in the video from last post. They're getting very brave.
Ponies and Something Else
If you've followed the Internet this week, you may have come across this. I don't really know what to think of it, but I know I won't be going to see it.
I came across this thing. It's supposed to be some headband to improve your focus, thereby improving your gaming ability. My issue with this, aside from the lack on information on the site and inability to come up with reliable google results, is the way it's being advertised. Gamers haven't identified with this type of marketing for years. I think someone needs to tell these guys to get into the 21st century. That I doubt it does anything considering the site has no real data. I somewhat have a feeling this is some attempt at trolling.
Sad Cat Diary
A link is all that needs to be done for this.
DT3 Progress
I know I haven't talked much about DT3 lately. It's not that there isn't anything to talk about, but I just don't want to give away so much. As before though, Gate 5 is still going. Here's some screenshots.

It does have a few rule changes that I'll mention. The first one is that it uses checkpoints upon retrying. They utilize the same thing the Prime series did in that you will be fully healed up using one. To clarify, if you die in Gate 5, you do not restart at the beginning of the current map, but at the last activated checkpoint. Metroid's setup simply doesn't work for DT's normal style of gameplay and changing it up to match DT would remove the concept of Gate 5. This probably won't be the only time that this checkpoint setup will be used. There are two other locations in the game where this is planned.
The other thing changed is that all enemies in Gate 5 deal damage to you through your dash, which is disabled for about the first 20 minutes of it anyway. Jeremy informs the player upon regaining the dash of this change. Projectiles and traps are still avoidable in the usual method. Remember that the dash makes for a really handy and quick evasion.
To answer a frequent question about this Gate. It will not have a map like the Metroid games do. There will be a less detailed map available though. The first 2 Metroid games had no map and were of a much larger and maze like scale than this will be. It's not going to be very confusing without a map. Besides, I loved the NES days of drawing my own map. Have fun. :P
Planetside 2
Next week a rather large update will be hitting the game. If you didn't like the base connections of PS2 and were more fond of the original game's set up, rejoice that PS2 will be moving over to the lattice. Though it's not exactly identical to PS1, it never will be and shouldn't be. I'm very much in favor of the connection change since I feel it'll greatly help the flow of combat. Before this, most bases had around 5-6 connection, this has been brought down to about 3-4. In some cases, the small outposts are now a two way connection between the larger facilities. This creates a very defined front line of offense and defense when heading toward those facilities. Cutting off the enemy is still a very viable option, and really I feel it'll have far greater benefits than before due to having fewer options where you can attack from. This definitely won't fix all the current problems with the game, but it's a good step in the right direction. The change is only for Indar right now, Esamir and Amerish will get those changes sometime within the next few months it seems. (Hopefully very soon, even though it won't change Esamir all that much.)
![]() |
| Looks like he's about to say 'Sup!" |
Ponies and Something Else
If you've followed the Internet this week, you may have come across this. I don't really know what to think of it, but I know I won't be going to see it.
I came across this thing. It's supposed to be some headband to improve your focus, thereby improving your gaming ability. My issue with this, aside from the lack on information on the site and inability to come up with reliable google results, is the way it's being advertised. Gamers haven't identified with this type of marketing for years. I think someone needs to tell these guys to get into the 21st century. That I doubt it does anything considering the site has no real data. I somewhat have a feeling this is some attempt at trolling.
Sad Cat Diary
A link is all that needs to be done for this.
DT3 Progress
I know I haven't talked much about DT3 lately. It's not that there isn't anything to talk about, but I just don't want to give away so much. As before though, Gate 5 is still going. Here's some screenshots.

It does have a few rule changes that I'll mention. The first one is that it uses checkpoints upon retrying. They utilize the same thing the Prime series did in that you will be fully healed up using one. To clarify, if you die in Gate 5, you do not restart at the beginning of the current map, but at the last activated checkpoint. Metroid's setup simply doesn't work for DT's normal style of gameplay and changing it up to match DT would remove the concept of Gate 5. This probably won't be the only time that this checkpoint setup will be used. There are two other locations in the game where this is planned.
The other thing changed is that all enemies in Gate 5 deal damage to you through your dash, which is disabled for about the first 20 minutes of it anyway. Jeremy informs the player upon regaining the dash of this change. Projectiles and traps are still avoidable in the usual method. Remember that the dash makes for a really handy and quick evasion.
To answer a frequent question about this Gate. It will not have a map like the Metroid games do. There will be a less detailed map available though. The first 2 Metroid games had no map and were of a much larger and maze like scale than this will be. It's not going to be very confusing without a map. Besides, I loved the NES days of drawing my own map. Have fun. :P
Planetside 2
Next week a rather large update will be hitting the game. If you didn't like the base connections of PS2 and were more fond of the original game's set up, rejoice that PS2 will be moving over to the lattice. Though it's not exactly identical to PS1, it never will be and shouldn't be. I'm very much in favor of the connection change since I feel it'll greatly help the flow of combat. Before this, most bases had around 5-6 connection, this has been brought down to about 3-4. In some cases, the small outposts are now a two way connection between the larger facilities. This creates a very defined front line of offense and defense when heading toward those facilities. Cutting off the enemy is still a very viable option, and really I feel it'll have far greater benefits than before due to having fewer options where you can attack from. This definitely won't fix all the current problems with the game, but it's a good step in the right direction. The change is only for Indar right now, Esamir and Amerish will get those changes sometime within the next few months it seems. (Hopefully very soon, even though it won't change Esamir all that much.)
5/08/2013
All About Birds
Lots of bird happenings lately. This guy here started eating out of my hand. He's pretty skiddish and I'm surprised he gets that close sometimes seeing how cautious he is all the time. Although he also doesn't like the phone so it's even more surprising that he stayed around for this. There are these times when he's not jittery at all, at these times, he's almost digging into the bag of food I have as I'm reaching in to get it for him. Most of the birds don't get close if I'm moving about at all.
Then we have this guy who follows me around sometimes. He's been getting really close for the last 2 months and refused to eat from my hand until recently. He likes to follow me around for awhile and often attempts communication. He does things a bit different than the other birds who were brave enough to eat directly from me though. Almost every time he does, he'll first bite or peck my hand once. Not hard, hes never broken skin, but it's a very consistent behavior. I have 3 assumptions on what it is, that being; It's a greeting, a warning of what he can do, or to establish dominance. The reason I thought of the last is he seems to be the dominant male in the area. He's almost always near the middle of where I work, usually up high, and typically always vocalizing. Far more than the other males in the area. When using the bill up posture, the other males will back down from him most of the time. He's also the biggest grackle there.
I've read up on someone else that had this same experience with a grackle. Would feed directly from his hand, and the bird would give a modest peck or bite first. His assumptions are the same as my first two assumptions.
All the Candies!
Here's a game that Slaix showed me. I don't want to say anything about it, otherwise I'll spoil things.
Also WhattayaBrian has picked up his DT3 demo LP again. He seems to be a pretty busy guy.
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