Stuff Under the Header

10/21/2013

Game Mechanics

The grackles from the north are back for the cold season. Thousands of grackles fill the sky every evening now. They also catch on really quick when other grackles find food. Once one of the regulars that know me approach me, the 1 or 2 birds quickly turn into about 25-30.

Holy Shit, Censorship
This is partially why this post suddenly happened. Was gonna save some of this stuff for later, but here it is... well the stuff below this link, but check this out anyway, I find it very important to know about.
Silly things that happen
Edit: The dev responded to what happened

Game Stuff
Here's some changes that have happened lately.

Jerry's Dash
More specifically, his backdash is now a ground dash like the forward one. This had some humorous bugs before it got to the testers. Like being able to use up all your dashes incredibly quick to build up immunity time. It's still possible to do, but the button sequence and timing is so incredibly tight and specific, that if someone can pull that off, more power to them. Plus running completely out of dash points in DT3 can suck a lot.

Gate A Boss
Since all the other Extra Gates (now called Nightmare Gates) have boss fights, I figured it would be good to get one for this level too. That and there aren't that many other Mario based boss encounters planned aside from those in Gate 1. Though if you play the Nightmare Gates right after their respective gates, that's still quite a gap in time between the early and later Mario boss fights.

Changed due to... you guessed it! Reasons!!










The layout is the same for the level above, the tiles simply changed for the Castle level in Gate A. And the tiles now matching Yoshi's Island totally have nothing to do with the boss fight... nope! Actually the boss room tiles are using the Gate 1 castle tiles, but that's because they work better for that part.

Forest Palace
Do you guys remember this place in Gate 2? Probably not for most of you. I personally despise this level. There's only so much you can do with Zelda 2 styled dungeons and make it continually intresting. At least without changing it so much that it becomes unrecognizable from its reference material. Having 3 of them seems like overkill. The Desert Palace is good and introduces the Gate and the basic, 'press the attack button to kill things' mechanic just fine. The Great Palace is different enough (and specifically the memories involved for anyone that played it will instantly cause them to differentiate it from everything else) to keep it around. But the Forest Palace is just there, clinging to this weird rules with the floors being lies.

So it has been deleted and will be remade into a new, more interesting Forest Temple. It's closer to what you would find in more modern Zelda games, but in 2D of course. There were some decent moments in the level, so those will be ported over to the new place. The Dragon boss has been moved to the Great Palace as a sub-boss. Though he might be pushed to a very very very short new zone just before the Great Palace as a guardian of sorts. Still deciding on that. The new Forest Temple will get a more interesting boss fight as well. I mentioned below it was a boss fight used to test engine way back before it was DT.
Spoilers: It does involve OoT's Forest Temple's idea of turning rooms upside down.