Stuff Under the Header

10/22/2014

The War Room

If you played DT1, which if you're reading this, chances are that you did. You may remember near the end of the game the map labelled as the war room. It had a really positive reception from everyone and I really wanted to do it again.

I just got done with its DT3 iteration and I'm pretty pleased with it. That said, it does have a slightly different focus. In DT1, it was mostly about the player being overpowered. In DT3, I wanted to have the same idea of fighting hoards of enemies the player had fought before. But the focus isn't on the player being overpowered. They do get benefits exclusive to that segment though, that's still there, but not as great as before.

The end result is pretty chaotic, especially the final bits of it, and it looks fantastic in motion. I've been testing the end result for about an hour now, making small tweaks here and there and I'm pretty happy with it.

The other thing that I didn't limit myself on in DT1 was the player getting hit. Everything in DT1 was made so that the player could get through 'mostly' unharmed, with the exception of the war room and the 2 boss fights that follow. One of the big rules with DT3 that I have is that it MUST be able to be played flawlessly and be reasonable. Every segment of the game, with the exception of a few short moments. For purists, those few forced hits are not recorded.

Valdis Story
I saw that raocow is playing this and I think it looks great. I've had it recommended to me by two people now. I watched the first 4 parts of raocow's LP of it and I'm going to discontinue that, as I'm going to play the game after I finish DT3. I may even try doing a LP of it as well. It'll be a first for that.

LP of Distorted Travesty
It seems weird to me, but I've had it requested that I LP my own game. Normally I wouldn't do something like that, but considering the volume of requests and how old DT1 is now, I may do it. Again, it would be after DT3 is finished. I may ask around on that one though, maybe on the talkhaus, especially since quite a few DT players are there. I know I don't post there very much, but I do lurk... often. @_@

10/07/2014

Sensitive Content

Since I no longer work outside (and haven't for a few months), I don't have as many bird stories to tell. Though I do go outside during every lunch break, every work day. It doesn't take long for the birds to notice me and approach, in some cases, the moment I walk outside. However, a lot of the birds that know me aren't around right now either. Due to the seasons changing, a lot of them are moving around. There's far more birds here during the later seasons, but they're only here temporarily so nearly all of them have never seen me before. It's still nice to have my few birds left though that stay here year round.

Chapter 19 Stuff
I've quickly come to find that this chapter's content has been some of the hardest to work on in any project I've had. I mentioned two posts ago what this chapter is about (essentially me), so it's more expressive than any other segment of the game. A lot of plot related events also mean something to me and express how I feel about certain topics. Maybe no one will understand it or be able to derive any meaning from it all, and honestly, I'm okay with that.

Some of the content is hard to work on though, for various reasons. In a plot related sense, the more I think about how the events of chapter 19 unfold, the more I don't want those events to happen. They will though, because it's what I think should happen and it closely ties into how I feel about what those segments of the chapter mean.

Moreso than that, there's a specific level that is rather hard for me to work on. It isn't something I can work on or even think about in too much detail before going to sleep. I don't want to give away what I'm doing and why though. It's just a weird thing to work on and that it even has that effect on me at all. It does make sense to me why though, considering what it is. Once the game has been out for a bit, I'll definitely come back to this topic and talk about why this is, as it isn't going to be covered in any dev notes on enemy scans.

One slight spoiler, that isn't too much a spoiler because anyone that's played DT1 will most likely see it returning. A Primary Memory like level occurs during chapter 19 as well. There's a lot that happens during this chapter, but comparatively, chapter 20 is much shorter, especially considering it's just the final level. And that has a very different focus than chapter 19, in every way, story and gameplay mechanics. Especially gameplay, there's a fairly large change that is present for almost the entire level.

For any of you that have been part of creative works, have you ever felt very attached to what you're working on? Or that the content is so personal that it's hard to work on it?