Stuff Under the Header

8/06/2010

Almost Done

Edit: (August 13, 2010) It's Friday the 13th, which means... well nothing. A few have been asking when the update is. More of you are anticipating the last update than I thought. Same answer as before, some time near the end of the month. Probably between the 22nd and the 30th. There were quite a few subtle changes with the casting times. A lot of them have been slightly reduced. Other than that, no major changes have been made. It's almost finished though, another week or two!


Edit: (August 8, 2010) A small update is now available. (13.3) The file size bumped up a bit, but that's as big as it will get, maybe another 2mb will be added, but for the most part, all the content is in the game. The final level is still locked till I finish the end scenario though. One other change this has is there are now characters that give a small hint to where the hidden maps are. They are always in the maps where the hidden one branches from. The item count in the inventory menu is the final item count, so until I open up the final level, you won't be able to get 100%.

Alright, the Data Segment is done as well as the boss, yay! I still have a few more little things I need to fix up. I'd like to get most of these things done before I release it. The end sequence still needs to be scripted, which is coming along nicely.

All the collectibles are in the game, so yay again!
The bug where the boss health bar grows and shrinks when you damage the boss has been fixed. (All I had to do was move a line of code down 3 lines, no joke.)
Slaix has done a run through the Data Segment and has given some nice suggestions/critiques, so everyone else gets a more balanced version of that for the beta release. The final boss is as balanced and bug free as I think it's going to get. I've done NUMEROUS tests on it. (No, Slaix didn't get to see that, he has to wait for the beta too.) :P

Even though it's so close to being finished, still be expecting toward the end of August.

Oh yeah, I'll be nice and give a single screenshot, but I won't explain it. Enjoy! :P

11 comments:

Slaix said...

You would post a screenshot of that room, wouldn't you?

ZephyrBurst said...

Of course!! That and the next room were my two favorites, I'm sure they were yours too. <3

Jaffe said...

i got behind in ur game joe i feel sad but i think im (almost) caught up im at the boss that regenerates untill u get the muffin only i have the muffin and it still regenerates is this just ur way of not letting us get past it or is it really just broken.

ZephyrBurst said...

I will take a look at that, maybe I changed something later that broke it.
You're in the cave and not the forest right?

Jaffe said...

yes im in the cave and have all but 1 muffin i took the lower route first (even though i expected the game to be lieing to me) got the muffin and then went up top and went to the boss.

ZephyrBurst said...

I checked the code and it seems fine, but 2 things I need to ask. This will help find the problem. Look in the GameDetails file and find key[302]. (it is the left number) What it that set to? If you're up to the boss room, it should be 273.

And when you start the boss fight, does Jeremy start the conversation with:
1)"You can't beat this thing, why are you fighting it? You need that Muffin first."
or...
2)"You can beat him this time. He won't be invincible anymore."

Jaffe said...

answer 1) in my alpha save file 305 is set to 2475 2) jeremy doesn't say anything untill the boss heals at which point he says you need to get the muffin first... but i did that and when i go back to that room whith the bullet hell section its empty

Jaffe said...

I just set 305 = to 273 and reloaded my game i got teh conversation with jeremy saying that I can beat this guy now because i hae the muffins... but then the next time he fires up his lazor beam he heals back up to full and jeremy tells me its impossible without getting the muffin first.

ZephyrBurst said...

Alright, I checked it again just now and I'm blind. I see the offending code.

Oh yeah, you said key[305] was 2475. That's your death count. :P

Gimmie a little bit, I'm going to upload an update. I remember when I changed something and thought I fixed it. I know how Slaix got by it. He had the version before the "fix" that actually broke it.
Version 13.3 will be the fix.

Jaffe said...

so your saying that 13.1 it worked and 13.2 it didn't?

also im blind as a bat without contacts in and i read 305 the first time not 302 it[302] totally was 273 the entire time...

ZephyrBurst said...

The forest and cave was released in version 12. I had a version of it out for a few hours with the boss working, but then updated it with a fix to something unrelated but had broken that boss in the process.