Edit: (July 24, 2011) I forgot to mention this, Mega Man Legends 3 was cancelled! WTF?! :(
This is the 85th post to this blog. You guys know what that means right?
Chapter 2 is done and Slaix has tested it. Got some good feedback from him and am awaiting another report from someone else. Meanwhile, the next section of the game is coming along.
Music is now loaded into memory as it's needed in the game. I haven't seen any hiccups or points when it needs to stop to load the music resource going into memory. They are also removed from memory when they are not needed, as opposed to DT1 which did not manage this at all. The resource loading time after the game launches is almost non-existent. The overhead is... super low now. I think I said this once before too, but saving is practically instantaneous too. DT3 has much more data to store than DT1 too. Everything is working great, despite me being a horrible programmer.
So I don't really want to show any screenshots. I'll show one of how the map screen looks sometime, but for now, here's a boring chart that describes how I'm handling difficulty in DT3.
DT3's download (you know, in a few years) won't be hosted on adware spamming sites, I'll be hosting it from a dropbox. Later on I'll be adding a download for DT1 and 2 to dropbox as well. No more waiting pointlessly on that timer and no more ads. The next post might be a rant... maybe, depends if I can gather my thoughts on the topic properly.
Also ponies... because I can. :P