Stuff Under the Header

10/07/2011

A Week of Absence

Edit: (October 9, 2011) On the subject on enemies dropping currency in DT3. It is handled differently. DT3 doesn't have the boost from chains, that is now being used for drop rate of any item. Each enemy does have a difference in the amount they can drop, but there are a few new nuances. If an enemy can only drop Green(1), then that's all they'll ever be able to drop. If they can drop up to a Blue(5), then they have a 70% chance to drop the bigger amount, however, there is another clause involved. Blues will never drop if your kill chain is not at least at 3. The same thing occurs for bigger coins as well. It goes through the same process, but slightly different. If they are designated to drop a Yellow(10), then greens are dropped until a chain of 3, where blues will start to show up and once the chain has reached 5, the yellow will appear at a 70% rate. For Red(20), which is the highest in DT3, you'll need a chain of 8.

In the case of a yellow potentially showing up and that 70% not going through, it filters down to the blue chance, then of course if that doesn't go through because you're just that unlucky, the green will pop up. That 70% can be boosted up to 80% from the skill tree and even further with items. (Up to 95%)

Next week I'll be away as GDC Online will be happening. Well not really away, the Austin Convention Center is no more than 10 minutes away from where I live. When that's over, I'll be out of town for a few days. Got a busy week ahead of me.

I'll leave behind a screenshot of course.

Countdown of doom.















Yeah, that's a boss' life meter and that's also a countdown. You get 2 minutes to finish this little encounter. Most of it consists of you protecting that little bot there so it clears a path for you to damage the actual boss, which is currently off-screen. You'll be needing to manage all the things that the boss summons up, otherwise you'll find your bot being destroyed by enemy fire. Time is of the essence in this encounter and you can only afford a few mistakes before the countdown becomes a bigger threat than the projectiles. This is the first boss encounter in DT3 that doesn't lock the camera in place.

A good 1/3 of Chapter 5 is now finished. The next part includes some looking around in Central City, involving getting to know how it works, and story elements. Then of course the search for Gate 3 in DT3's massive world.

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