The birds are all back. My 3 birds that usually hung around my work are all running about their daily routines and periodically stopping by to ask for food. Even the bird that ate from my hand is back daily now, so that's really nice to see again. One of them doesnt approach too often, but she's often seen collecting materials for building a nest. Most of the times that I see her on the ground, she's got a beak full of grass. Even one of the males have opened up to me and been closing the distance.
Gate 5 development has started recently, and like the times I started other gate levels, I actually put the progress on hold for about a week to address other problems with the game or just things that have been settling for awhile. On the Gate 5 stuff, I've had a lot of help from Ano0maly on making the Samus set more interesting, but without overpowering it compared to the Megaman set. He's been a lot of help and I'm sure his input will be great for the rest of the gate level.
I don't really like it, but like all things, there are a few exceptions. A youtube user who goes by SmoothMcGroove does acapella for video game music and it sounds really good. For me, the best goes to his parody of a song by Fall Out Boy. This is something pretty awesome and fun to listen to. I guarantee it'll bring you a smile.
Something I've Been Asked on Occasion
Has been about my background with game development or multimedia in general. My first 'real' dive into games was with C++, which after having messed with quite a handful of languages, I feel it is a horrid language to start someone with. The progression the class went was:
- Hello World
- Variables, Strings, Input, Output
Compress this all into about 6 weeks in a class intended for people who have never seen a line of code. There's a few small details mixed in the list above, but those are the main points. For people this class was intended for, it went far too fast for most of us to understand what we were really doing. Going into object classes, it wasn't explained well what that was really doing or the power behind object orient programming. Having taken a look at the curiculum at a later date, I realized it wasn't the instructor who was giving us hell.
After that, I went into art... yep... It was world modeling and texture painting. I really enjoyed texture painting, though this was before the days of normal mapping, parallax mapping, and all the millions of other layers we have today. I enjoyed painting the diffuse map. A lot of my 3D days were spent in Unreal, making maps and scripts for that and trying to make the Karma math engine not suck. (Unreal Engine 2.5) I enjoyed making maps that featured a series of Tomb Raider like traps, one leading into the other. I'd upload those maps with the associated scripts here, but those have sadly long been lost into digital nothingness.
After that, I discovered the magic of