Once again the seasons are changing and the bird flocks are moving around, so a lot of the birds I interact with are moving with their flock. A bit less bird action, but since this is when all the grackles migrate down here, there will actually be more of them... a lot more.
DT3 Things Getting Done
It's a good and accurate section name. Gate 5 and all its troubles, yet interesting development findings is done. (Well has been done for roughly a week.) As the tweet says, I like how it ends. Most of my attention is now on its extra Gate, which have all been renamed to 'Nightmare Gates'. Since Claire got shafted on her first exclusive optional level, she gets it again. This time in the form of an ice based level with full on physics changes (slippery, but makes the dash a beast) and player controlled (and timed) moments of low gravity. If you've followed the tone of the previous optional gate bosses, it's pretty easy to figure out what this one is.
I'm also looking to get gamepad support built directly into the game so players won't have to use third-party software to get their controllers to work. I'll be borrowing Jeremy's controller that he has since the one I have is very unreliable when it comes to testing how things feel. I'm planning to let the D-Pad and left stick (if the controller has it) both control character movement and will see about tuning the left stick to feel right for that if that's what players prefer. The right stick, if I'm able to, will control Chao.
After Gate F is finished, which won't take very long, I'll probably move back to fixing up Gate C.
Game Dev Harassment
This is something that's gotten some attention lately, it's not new, but with the rise in social media, it's gotten a lot worse and more frequent. Here's two articles on the issue. One Two
It's sad, disgusting, disrespectful... it's a lot of things wrong. It's wrong when a developer changes something as small as 0.1 seconds on say, a gun reload time, and he/she recieves death threats from their players. It's wrong when developers don't want to interact with their players because these players are self-entitled twats who spew nothing but vile comments at them. I see it happening myself (not to me, I've had it good, though my audience is small, but I'm thankful that my audience gives me constructive feedback when they don't like how I've designed something instead of telling me I'm
This guy here talks about why Call of Duty is made and changed the way it is and presents it in a very well done manner. I recommend checking it out. The reason I mention this here is simply to help raise awareness of this issue as it has become a big problem lately.
In closing, I found a hard covered pink journal completely new. It was just... there. I now use this for drawing up level designs and concepts, among various other DT related works, and probably non-DT stuff in the future. I don't know when, but soon(TM) I'll be posting a video on some of my methods for designing boss fights. Let's hope I can control the speed of my speech and not derp up the video quality. The odds are not in my favor.