Stuff Under the Header

4/11/2014

Getting There

The final Gate level for DT3 has been finished! That doesn't mean DT3 is close to being complete (it is, but it isn't), getting there, but there's still quite a bit to do. Unlike DT1, which ended shortly after all the McGuffins were obtained, DT3 has quite a bit more that happens, which I've been referring to as 'End Game'. This takes place over the last 1/4 of the chapters (16-20). Though chapter 16 is a very short event that plays out in a crossover minigame. 17 and 18 have about as much content as chapter 7 (Begonia). 19 and 20 are fairly expansive sections of the game. So... it's getting there.

NZZ did a silly thing with the debug mode. This is 'technically' possible to occur under normal game rules, but would take forever to actually make happen and... well, all that spam.

I've also recently uploaded a video about some of the changes made to the game.

ZephyrBurst: Oh yeah, I'm doing it. I'm putting flashbacks in DT3.
ZephyrBurst: Well sorta.
ZephyrBurst: Towards the end of gate 6, there's a place called 'Dream Woods'.
Slaix223: Oh no.
Slaix223: Make sure to start it off with a flashback of when they entered Dream Woods.

5 comments:

WhattayaBrian said...

McMuffins*

Anonymous said...

Sorry to ask, but save the DEMO will be compatible with the game? (Sorry for bad english i am using Google Translator

ZephyrBurst said...

No, the demo version's save is not compatible with the final version.

There's a lot of things that have been changed. Attempting to convert old saves has a lot of possible problems at this point, and I'd rather not spend a lot of time trying to make something like that work.

The early part of the game has also been altered quite a bit. A lot of new content would be missed, and certain game stats would be messed up.

WhattayaBrian said...

As a person who's played through the demo a bajillion times, it's really not that long (much faster in subsequent runs), and many things have been made less brick wall-y.

Anonymous said...

Will the final chapter be similiar to the Secured Data Segment in the sense that it is a huge dungeon with a new awesome but challenging gimmick (SDS did have the colour wheels)?