Stuff Under the Header

8/22/2015

Where are we at now

My final playtest has finished and TONS of stuff has been reworked and fixed up. I still have a few more things to go through that the testers have sent me, which also shortens my own list of things that are still on it.

The big thing left is finishing up the final encounter with the actual final guy final final battle final. I left it unfinished when the project was 'finished' back late in late June. Both so I didn't simply go "IT'S DONE, RELEASE IT!" before it should be released and to screw with the testers.

There was definitely a lot to fix and I figured this final playtest would take at least a month, considering I knew there were a few things that would need to be completely reworked. Some of them being those early bosses. When everything is done, I'll be running through the game one more time, but don't fret, it's going to be primarily me debug mode'ing (what?) into all the events to make sure all the stuff triggers like it should and that I didn't break any of that last minute. Should only take an afternoon. There's a lot, but I'm not going to be checking dialogue or actually 'playing' the game, all that's been done. I'll just be checking to make sure it all works still, because I'm paranoid like that.

Of those two trailers I mentioned, one is nearly done, and the other is in the works now. I've seen one of them and it was pretty nice. Looking forward to what the other one shows and how it themes itself. (The only big rule was they couldn't show anything from the final level.)

8 comments:

Anonymous said...

first pots

Anonymous said...

>DT3 postponed again
You guys are no fun. *cries*

ZephyrBurst said...

It's coming very soon though. :3

Marcus Eralice said...

Any day now, the anticipation is deadly...

Anonymous said...

Just a couple more shots!


...er, days!

ZephyrBurst said...

Its been an unfortunately slow week for me, well slow on the game, busy on everything. Will update with more info soon. I'm getting there though, I just need to finish these last bits of things so it can be as awesome as it should be. Late is good, sucking is bad.

Anonymous said...

I see, yeah, agree with you.

But next week you're going to have more time again to work on the game?

Selomon said...

No problem, after all the works you put into it so far, it would be foolish to rush it out! There's no official deadline afterall!

I'll just jump right at the game the day it will be released! And then will probably get insulted by it a few hundreds time!