Stuff Under the Header

11/26/2015

On Time (Ver 1.09)

Patch notes for Version 1.0.0.9
- Mario stomping now has consistent rules across all enemies. (A few of them you'd fall through if you had taken damage.)
- You can now turn around while in the ducking state.
- Taking damage and/or changing characters/abilities will no longer remove your charge level.
- You can teleport out of completed Gates. (Gates 1 - 5 anyway)
- Jerry's Fuse Bomb explosion range upgrade change: 3% -> 4% blast radius increase per level
- Claire's Morph Bomb explosion range upgrade change: 5% -> 7% (same as above)
- Claire's Hair Whip now starts with 5 more power and a bit more extra stun time.
- Note: There is no need to start a new save for any changes. Everything carries over.

- MORE BIRDS!! There's even a new bird type on a few maps. (Purely aesthetic.)

11/10/2015

Up Next and (Ver 1.07)

Edit: There was another change in this update that I forgot to mention. Achievements now have clues, but the game has to have been beaten for those clues to show up. Starting a new game or reloading your save after completing the game are both valid options.

Its been a few days past the one month anniversary of the DT3 release. I figured wait a few days after the anniversary considering how long it took for the game to come out after my first projected release date.

With the anniversary comes a small patch that doesn't really do much. Yay!
- It makes a few minor level design adjustments for quality of life purposes, but nothing really gameplay changing.
- CV Heart pickups (the heart energy restore ones) now recover 5 hearts instead of 3.
- Actually here's a bug fix. I found a piece of ground that had no collision... It has collision now. If you saw the stream where I was playing Gate 3, then you saw that bug and saw it fixed on camera. OH MAN!
- Birds, so many birds. Like lots of birds now. SO MANY OF THEM!!

What is Zephyr Doing Now
Mainly playing video games and trying not to open the DT3 project anymore. I've been prototyping lots of things. I've messed around with making physics work in GM:Studio. I got a multiplayer network test that works. I might combine the two and see if I can reliably sync multiple clients with a bazillion physics objects everywhere. It'll succeed, but there's a 99.9% chance it won't be used for anything other than personal amusement and experimentation, especially considering the next thing I want to do has nothing to do with physics based gameplay. Multiplayer stuff, yes. Even though right now it may not be THE next thing, but I am experimenting a lot with getting multiple clients to sync up.

If I do go the multiplayer route, a bit about that. I've mentioned this before, but I'm a huge fan of asymmetrical gameplay, wherein multiple players (in my case, two) have differing play styles and are working together toward the same goal. The game Evolve does this really well. Planetside of course is another. (Which is totally free to play... you just need a fairly decent computer to run it. By the way, play on the Emerald server.) I've had a few ideas on multiplayer games using the above thing for quite some time. One of them involves a bird. I'll just stop there.

I've recently gotten into Life is Strange, which is super great. It centers around this girl that gets the ability to reverse time. It's primarily a story based game where you reverse time to change the outcome of events to your liking. So far, changing things has certainly had an impact on future events. The other game is Yoshi's Woolie World, because I like the yoshi games. (Though some of the recent ones have been less than... decent.) Woolie World is super adorable. I play it whenever Jeremy is around so we co-op it.

I just mentioned 4 games to you guys, go play one of them, preferably Life is Strange, because it's great.

10/30/2015

Fixes For Everyone (v1.06)

This one came a bit quicker than I said it would since I had time last night to address the issues brought up recently that I wanted fixed up.
- The function for jumping out of morph ball is no longer on-hold, that was an assident, meant to have that for on-press.
- The boss gallery should no longer lag when you get to later parts of the game.
- Jerry should no longer get blown away after jumping off a grapple point, even after wind effects have stopped.
- An input bug that has been present since DT1 is now fixed. Most people may have not known it was even there. (This is the one I wanted to put in the previous update, but didn't get the time to test it before I had to be out of town.)
- You may have seen that I added 3 pointless Recognitions (achievements) in the last update. There are now 3 even more pointless ones on that page to fill it up. None of these new ones are able to be missed, though maybe like 0.00000001% of you will figure out the "Overcoming Yourself" one, for those that are achievement hunters, even in a game like this.
- Most importantly, there are more birds in the game. In every new update in the game, there will be more birds.

I have a question for you guys. After the game tags your file as 'beaten'. You know what it does (on the title screen) when you do. Would you guys like clues given for the achievements that haven't been obtained, if you cursor over them.

Now it's time to start prototyping other things.

10/28/2015

A little patch & away for a few days (v1.05)

Zephyr skipped a version! What's that about?

The new version fixes some bugs found by many people here and there. Some big, some small. It also adds a few more pointless achievements because yes. I'd have held this update back a little bit, but I'm going to be away for the rest of the week (out of town) and this version has some fixes I'd like out before I'm gone. There's only one other thing I may do to the game at this point, but it isn't content.

While I'm away, I can still look at emails and such, but I probably won't respond unless it's like 1 or 2 sentences that I respond with. (I hate typing on the phone.) So... responses will be limited during these next few days. I may also be busy next week as well, but I'll at least be able to respond to things.

Also, as of this version, it may not be a good idea to pop someone's balloon. (Shh, no spoilers.)

I also have a very good idea of what I'm doing next as far as game development goes. I may prototype something next week.

10/20/2015

Suddenly Another Post

I tweeted that I'm gonna start my stream playthrough thingie of DT1 tomorrow. (tonight for me and some people at this point) That'll be at 11:30pm (central US time (-6 gmt)) on the 20th. Why so late? It probably won't be a super long start, just gonna get things going, but we'll see. However, on Wednesday, we'll pick up where we left off at 7pm, which was changed so more people have a chance to show up.

Oh right, what is Zephyr's twitch? Oh man, that entire sentence is the link to it!

I'll tweet any time I start streaming.

A friend's comic
A friend of mine, who we will call, Dylan, has been writing a comic book called Old Man Dog. What's it about?
Synopsis is:
"An old man dies. Miles away a dog wakes up in a ditch, but something has changed. The old man and the dog have become one."

For more info on that, go check out the kickstarter page. Why is there a kickstarter though? Dylan has the first issue written and the first few pages inked and colored. However, to continue to finish the rest of issue 1, he's gotta pay those great artists, Fabio GuimarĂ£es and Jessica Jimerson, for their time and work. That's where you guys come in. Go check out his kickstarter page as well as the facebook doobalydo linked above if you'd like and help him out. If not, spread the news to your comic loving friends. Every little bit helps him out. Dylan explains more and certainly much better than I do on his kickstarter.

Here's one page of the comic shown on the kickstarter.



I don't make that sound enticing do I... or maybe I do? This is why I will never go into marketing. Dylan is a writer and filmmaker here in Austin, TX. He's a fun guy who has no idea that a certain ghost in DT3 was named after him... at least until he gets to that part.

10/19/2015

Another Patch (1.03)

This one is definitely a good one to get. It fixes up a game breaking bug later in the game, a crash bug (not easy to do, but it's there), and if you were unfortunate (and/or silly/brave) enough to do a certain thing in the Barrens, you could get stuck and it is fairly difficult to get yourself out of said mess. Someone did this and I've responded by making fun of him with a sign in said map. He knows who he is, he'll be reading this soon. It takes some patience to get yourself into that, perhaps it's more an acknowledgement of that.

It also adds quite a few more of those little messages after a set number of deaths on certain maps.

A few typos missed as well were corrected.

This will be the last update for awhile most likely. Also I will be away for a good part of this week, so responses during this time will probably be nonexistent.

Also people have finished the game. Good job you guys, I know it's not easy. Glad you guys enjoyed the game enough to play all of it too.

DT3 Hosting
Ah yes, one other thing! Alice from the Talkhaus has been awesome and is hosting the downloads for DT3. Actually she's been doing it from the start, but I just wasn't linking to it... because... I have no idea why. But that will be the home download for the full game now. I've left a second download option in my dropbox for the exe only as a secondary for that though. A big thanks to Alice for giving it a home.

Playing my own game (DT1)
This is a thing that people have been wanting to see for awhile. I've been thinking of how to do it. I suppose I'll definitely upload it to youtube in an LP format. But I was thinking that while playing, I'd stream it on twitch so everyone could make fun of me as I'm playing my own game badly. For that would inquire, I'd play it on hard mode. Not playing on Distorted, I know the game enough to know I'm not going there again. :P Not sure when I'd do this.

10/12/2015

A Patch to the Game (1.02)

A new version is out on the side there.
This one I do recommend getting. Not because it fixes broken things, but because it fixes up a few minor grievances that people have had, some of which are in some later chapters. (Though most are early things.)

A feature specifically for Lets Players out there. (Though anyone may use it.) Two actually. One is the ability to turn off the static that occurs when you game over. This should help cut down on those file sizes and your bitrate going all over the place. It replaces that with a nice fade to black instead.

The other is the option to have those map headers appear at the bottom of the screen when you go into a new map. (Off by default.) This is useful for those that play in fullscreen and still want to see the map headers.

The forest level in Gate 2 had no level alterations, but the clues for the last puzzle have better clarity. Nobody really got stuck here, at least no reports of it, but some better info to the player wouldn't hurt for that part.

A new feature (that was supposed to be in version 1.0) where in certain maps, if you die a certain number of times... you might be made fun of more. Or something else may happen. No, it's not assistance in any way, just a little extra fun bit. You'll know what I mean if you happen to trigger one of them. More of those may come in future patches, should they happen.

Also wow, I didn't expect to update the game this much by now. I'd have had this update out sooner, but I was (during 2 days off of work) playing Undertale... for 18 hours. (That's what Steam says anyway.) Also I'm gonna play more of it.