A year has passed since the big reveal
and since we've hit the first big anniversary, it's time for a bit
more info about it.
You've probably already seen the new
screenshot on Twitter, but just in case, here's a link to it. You'll
notice some drastic UI changes. That early in the project, it was
doubtful that other UI would stick. It may seem the UI is a bit
minimalist for a DT game, but this screenshot is of the first real
dungeon and Chao doesn't have too much in the beginning. Dashing, for
example, isn't unlocked until after this first dungeon.
I didn't mention anything about the
mechanics of DT4 and I figured this year would be nice to share a bit
more about them. The basic HUD there displays Chao's current HP count
numerically (and in a meter next to it.) Underneath is one of the big
mechanics of combat this time around. The value displayed is Chao's
damage multiplier for her next attack. Through evasive and defensive
options, Chao is able to boost the power of her follow up attacks.
To put some of this into their base raw
numbers, (because I know a lot of you like this stuff)
Chao has 2 major defensive options.
Those being blocking and dashing. Blocking can block all incoming
frontal melee attacks, but will only mitigate 90% of the incoming
damage, unless she performs a perfect guard.
Guarding will boost power by 10% per
attack blocked, but a perfect guard will increase it by 50%. Blocking
however, will only block 50% of projectile damage, but the 10% power
boost is still granted.
Dashing will, like DT predecessors,
phase through enemy projectiles. Dashing through projectiles in this
way also increases the power boost by 20%. This time though, dashing
will not give iframes from melee attacks. It's still a quick dodge,
as both forward and back dashing have made their way back in.
Power boosts will also stack up to a
certain capacity. (that can be increased throughout the game)
Whiffing attacks will not deplete the power boost, only successful
attacks, by 50% per hit. It will also deplete over time at 10% every
few seconds.
This dynamic between blocking and
dashing is only the base mechanics. It's not DT without an array of
secondary abilities, and Chao certainly has a fair number of them,
but that info will be for another update. (Though she does have a
bomb ability similar to Jerry's Link bomb in DT3.)
5 comments:
...This is a joke, right? Want to be sure, just to make sure not to get my hopes up.
I made the screenshot in GameMaker itself because it was honestly faster for me, but the game does not exist. So it's half real. :P
Y'know, if this game is not real,will we get some game from you on this site or whatever place you feel like?
Most likely at some point, yes.
Ah, yes, falling for an aprils fools joke two and a half year late :D
I actually was extatic there was a 4th one on the way, loved the first 3. Haven't played them since they pretty much came out. Was here to download them again =)
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