Zephyr skipped a version! What's that about?
The new version fixes some bugs found by many people here and there. Some big, some small. It also adds a few more pointless achievements because yes. I'd have held this update back a little bit, but I'm going to be away for the rest of the week (out of town) and this version has some fixes I'd like out before I'm gone. There's only one other thing I may do to the game at this point, but it isn't content.
While I'm away, I can still look at emails and such, but I probably won't respond unless it's like 1 or 2 sentences that I respond with. (I hate typing on the phone.) So... responses will be limited during these next few days. I may also be busy next week as well, but I'll at least be able to respond to things.
Also, as of this version, it may not be a good idea to pop someone's balloon. (Shh, no spoilers.)
I also have a very good idea of what I'm doing next as far as game development goes. I may prototype something next week.
There's still the bug involving the grappling hook and wind. If you have grappled onto one of those hooks and then you let the wind blow, and then jump off of the hook while the wind is calm, you will get pushed in the direction that the wind was previously blowing.
I have a little issue with boss room in Central City. Now that I beat almost all bosses and the names appear above doors game is lagging in this room a lot.
By the way, what happened with 1.04 patch. I'm entering this site few times per day and didn't noticed any new download until 1.05 patch.
He skipped it.
Anyone got a clue how to do that puzzle with the 7ish switches you have to hit all at once? In the area after the temple in the farreaches.
Try weapons that spread out a lot.
So I finished the game. I have a question: does the ending changes if I defeat the Abomination or not?(I defeated) Sorry for my bad english.
OK, I finally beat Abomination. That was very hard battle (it did not help that I was making very stupid mistakes or getting stuck in his legs in the 3rd form few times) but also very unepic. I also wonder what would happen if I wouldn't kill him. Maybe there would be changed final battle.
I have found a little bug: after defeating Abomination there is no way to open 2 chests. It wasn't big problem though - reentering room is fixing the problem.
@Kamil, did you have assist mode on? That would explain the chests not opening, as you can't get items in that mode (but exiting and reentering resets that, so it's kind of a moot point).
As for what happens if you don't defeat the abomination: When you fight the second to last boss, the scan data points out that they're holding back, and that they know victory is at hand. After you do some damage the Abomination takes over and destroys the world, leading to a bad end. You can then reload and do what you need to in order to get the true end.
I have another issue but this time very annoying. It started from newest patch 1.05. Whenever I jump and try to change into morphball I have big chance of very fast changing into morphball and back into standing position. Fitting in the little gaps is so hard because of that. Action C button is just too sensitive for morphball or something. I tried version 1.03 and everything work perfectly. That's why I will stay with version 1.03 for now.
Damn, I forgot about assist mode. Thanks.
Kamil: I noticed that as well when I was working on that 7-switch puzzle (Forgot in that sequence, Samus' bombs gained Bomberman properties).
My next question, regarding loot: I'm missing 6 treasures in Central City, do they have anything to do with the optional minigame?
I've got a patch coming maybe tomorrow to fix up everything pointed out above, including an input bug that's been with the trilogy since DT1. It has caused there to be no knock-back on taking damage for some reason, so I'm working that out.
Or maybe right now since that didn't take but a minute to find and fix.
So, what's up with that Cat NPC in Gate 6? And the DLC required stuff?
DLC required is just a running gag within the gate. There is no DLC for this game.
In earlier versions of the gate, the cat NPC taught you how to parry, hence the trapped slime behind him. In later versions, the Chosen One was added, that map was expanded, and the cat was made entirely useless... but left in the game, because cats.
Thanks. So, there's no more secrets in that Gate, right?
If you've found every item and seen Monster Isle, then yes.
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