This one came a bit quicker than I said it would since I had time last night to address the issues brought up recently that I wanted fixed up.
- The function for jumping out of morph ball is no longer on-hold, that was an assident, meant to have that for on-press.
- The boss gallery should no longer lag when you get to later parts of the game.
- Jerry should no longer get blown away after jumping off a grapple point, even after wind effects have stopped.
- An input bug that has been present since DT1 is now fixed. Most people may have not known it was even there. (This is the one I wanted to put in the previous update, but didn't get the time to test it before I had to be out of town.)
- You may have seen that I added 3 pointless Recognitions (achievements) in the last update. There are now 3 even more pointless ones on that page to fill it up. None of these new ones are able to be missed, though maybe like 0.00000001% of you will figure out the "Overcoming Yourself" one, for those that are achievement hunters, even in a game like this.
- Most importantly, there are more birds in the game. In every new update in the game, there will be more birds.
I have a question for you guys. After the game tags your file as 'beaten'. You know what it does (on the title screen) when you do. Would you guys like clues given for the achievements that haven't been obtained, if you cursor over them.
Now it's time to start prototyping other things.
21 comments:
I'm stuck at Decimator right now. I can barely survive to the half of his life and then his murdering me. Has somebody have good hints againt him.
Regarding the Tower defense segments, sometimes the occasional mob is completely immune to damage and interaction. Only thing said mob can do is get to the flag, I can't do anything to prevent it.
OK, now I feel embarassing. I fought Decimator for 1 hour, he overwhelmed me by multiple parts, bullet hell, undashable bullets and healing. I panicked, posted here help out, made 1 day break and beat him next hour. Ehh, silly me.
That tends to be how those things go. Trying to beat that whole chapter in one go, it can wear on you after a while, and Decimator is definitely a thing.
Finally I beated Chapter 19. This minigame was really tough. I hate bullet hells. Little suggestion: Could you add change controls for this minigame into John's menu. In the whole game K is shooting but in this minigame J was for shooting? It was confusing so I switched J and K controls. But then moving through menu was wierd.
Anyway, now I'm struggling on Warship B map. It's very annoying that I cannot switch to Claire while being on hook cause there are enemies on the upper path as well. Also I died a lot when I tried to do morphball jump into a tunnel near checkpoint. It's so hard.
So I am struggling a lot on the Warship and suddenly I noticed something. ZephyrBurst, you forgot to add yours info to the headers. It's going Warship A,B,C,D,E... That's very boring. It should be like: "[Warship B] Welcome in grapling hook hell." or something.
Warship M bug - sometimes I can go through yellow gate even if the second character is nowhere nearby the yellow switch. I was fighting with rocketeer but I was not hit by him so I don't think he is a problem. This bug screwed me few times.
The lack of headers is an intentional decision. Game is in serious time at that point.
Serious time, huh? So far there was no story, only gauntlets. If I remember correctly there were headers in the final locations in DT1 but there was so many reminders about villain. He seriously was talking to us and still there were headers. So I don't understand this intentional decision.
@Kamil There were actually places in DT1 which just had headers labeling the area too. The Mario Land area in particular comes to mind which iirc was your first major encounter with the Shroud Lord.
Yeah, I remember. It was Distortion WTF. It was very funny area and I also was a little disapointed in the lack of headers there.
And by the way, I got an idea. Why not making a little alarm lamps at the Warship and not very loud alarm signal. That would be interesting.
Yo Zephyr, the achievements stuff would be nice, so make it happen. :-)
I'm against hints to achievements because they already exist in the titles of achievements. Figuring what to do by myself is just more satisfying at the end. Furthermore there are 3 kinds of achievements:
1. Story achievements - simply progress in the game.
2. Perfection achievements - gather everything or don't get hit.
3. Stupid achievements - making very stupid things in the game like drowning in the spring.
There doesn't need to be dialogue for story to occur, despite that being the primary method of its delivery in DT3. The chapters prior to the final level are quite dialogue heavily already and had addressed nearly everything that needed to be addressed. The final level is the culmination of all that. There didn't need to be a lot of points where the gameplay is broken up there. Most of DT3, or rather the trilogy as a whole, is experimentation, and most of it is silly things, naturally resulting in most of the 'achievements' being in that 3rd category you made.
For the final level, I wanted it mostly about what was happening in the story, and what the characters are faced with at that time, with much less of DT's reminders that you are indeed playing a video game. (I say less, because there's really no fully getting away from that fact with DT.) This resulted in certain things being removed or omitted (or sometimes just taken away), such as the header titles in the final level. Some minor things in the post-gate chapters are the same way. If I'm going for a certain feel or tone, I change things to get closer to that within DT's system.
For the next patch, I'm not sure when that's happening, but as of today, it currently has achievement clues, but you have to have beaten the game for them to show up. Prior to that, you'll get the ????? thing like you have now. Some of the clues are vague, some will get you really close, and some of them... well, you'd have to beat the game and then start new to see them, such as the 'taking a step' one. :P
There are more birds, so many more birds! I should just call it the Bird Edition. Perhaps every version will be called the Bird Edition.
There are also birds in the boss gallery now... but why would that be... dun dun duuun!!!!
I won't be satisfied until the game is unplayable due to birds.
Some inspiration: Birds!
Yeah, you're right, Dessa. It needs so many birds that only the most powerful of overclocked CPUs could handle it.
Well I finally beat the game. That ending though... Hoping one of the LPers shows off the alternate thing.
Overall this game was tough but fair. Absolutely infuriating sometimes, but worth the struggle.
Love your work Zephyrburst, can't wait to see what you do next.
Didn't get 100% items though, haven't bothered with the minigame in central city.
Now to wait impatiently until 2:30pm central Nov 10th (When I get home from work and can actually play Fallout 4)
Ah yeah, the hype for Fallout 4 is intense. I won't be playing it. I like the Fallout series, but I don't really care to play the games.
OK, I beat 59th boss and I wanted to ask about his instant death attack. Is it a bug? Because it just deals low damage. Maybe that's a feature for harder difficulties. I don't know.
Also what's with his instant full life healing? I didn't see him using anything like that. So is it a bug or a feature for harder difficulties?
You gotta look closely at that scan data. There are no bugs there.
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