- When swapping characters, the re-swap time has been reduced from 40 -> 20 frames. (Matching it with the split party swap time.)
- Claire's second weapon of her second ability set has had its stun time buffed from 4 -> 12. I mean, probably all of you have gotten that far, BUT JUST IN CASE! Then again, I think the patch notes have spoilt this before? But anyway, that has been changed.
- More typo fixes!
- There is a bird on the back of another bird in Central City - South - Back Alley. That's the new bird addition.
- Misc. fixes like spikes not working still, etc.
- Nerfed Jerry's backdash.
- No, I didn't really.
Looks like you also fixed the vault portal bug and added an adorable NPC to the back alley that tips players about the existence of a certain valuable item.
Forgot to mention it, in case you haven't discovered it yourself, or Brian hasn't made it known in his boss gallery run, Jerry's second ability set doesn't refill if you quick restart a fight in the gallery.
I didn't know I could hold on Rippers with the Strike Chain...
Ah, will fix that. I thought I had already.
And yeah, figured it would be good to mention IN GAME the existence of such an item. That's about the point that players ask about it and I think it'll help in having players put off their in-Gate item hunts till then.
Found another potato problem.
Error in action 1 of the Draw Event for oScreenEvent during the CACA fight, when it fires all the vertical lasers at around 30% HP. "Trying to use non-existing surface."
That'll be fixed in the next build then.
Metroids are also breakable in the current build. If you've run into the issue, and you'll know when it happens, it's pretty obvious, know that it has been fixed.
It says in the Giant Blaarg scan Jerry can cheat with his abilities, how?
...And now I'm curious what the Metroid issue was. Guess I'll have to wait for the patch notes. xD
They would become invulnerable (in the frozen state) and you'd have to restart the map.
Oh, wow. That's a big problem, glad I never saw it. xD
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